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Feature And Workspace Index

Hunter Rogers edited this page Aug 21, 2026 · 1 revision

Feature And Workspace Index

The Tile Editor is an authoring suite. It is not required for FUSE or for players using a finished map. Use this page when you remember the job but not which workspace owns it.

Job Workspace
Paint height, vegetation, water, smooth, noise, or erosion Desktop Terrain
Create/edit visible lake planes or replace a stock lake F9 → Geo → Water (native FUSE)
Import/generate terrain tiles or OSM overlays Desktop Terrain / Generate
Create, connect, move, split, or delete track Desktop Track or F9 → Geo
Build arc, turnout, wye, parallel track, span, bridge, or turntable geometry F9 → Geo
Inspect node↔segment relationships and jump between them F9 → Geo node/segment detail
Set standard, narrow, or dual gauge metadata Desktop Track or F9 → Geo
Place asset-pack buildings/props Scenery
Move/disable base-game objects and town signs F9 → Objects
Edit roads, rivers, trestles, and bridge spline control points Spliney
Draw fences, retaining walls, guardrails, or pipes from repeated rigid modules F9 → Geo → Spliney → Fence / Wall (native FUSE)
Create towns, TrackSpans, industries, or freight components F9 → Operations
Place station agents or physical service objects F9 → Operations
Create passenger stops and neighbour links F9 → Operations
Give players on/off, choice, or slider-controlled mod sections F9 → Options (native FUSE)
Place semaphores or build a diamond interlocking F9 → Operations → Signals
Edit progression sections and unlock features Prog
Edit areas/industries/components as JSON Areas
Move several nodes together Group
Measure grade/heading or calculate crossover/turnout dimensions Calc
Inspect base and modded runtime graphs FUSE /fuse.dumpgraph and /fuse.dumpruntimegraph

Runtime Boundaries

  • The desktop app and F9 bridge are authoring tools.
  • Finished FUSE/RailLoader graph and scenery JSON is loaded by FUSE; players do not install the Tile Editor.
  • train-signals.json is loaded in normal play by Railroad Operations' signal runtime.
  • grade-crossings.json is loaded by Hrogers.CrossingRuntime.
  • Working custom fuel/water facilities are provided by Toolshed. The Editor can place/author their data, but it does not become their gameplay runtime.
  • Visible lake planes use FUSE native world.waterSurfaces; terrain water-mask painting is a separate terrain-layer operation.
  • Repeated-object lines use FUSE native world.splineys with type: "objectLine"; legacy RailLoader mode cannot preserve them and shows that tool disabled.
  • Player-selectable modular sections use native FUSE settings and featureRules; RailLoader mode shows Options disabled because the legacy schema cannot preserve this behavior.
  • Narrow/dual-gauge rendering is provided by FUSE Narrow Gauge.

Keeping these separate prevents an Editor failure from blocking a player's save, company window, or FUSE startup.

Essential References


Mirrored from docs/FEATURE_INDEX.md - edit there, not here.

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