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@flibitijibibo flibitijibibo released this 01 Sep 13:26
· 2 commits to master since this release

New Features:

Fixes:

  • Even more tiny accuracy fixes across the whole tree:
    • Make better use of ReferenceEquals and internal value types to avoid operator overload issues
    • Various ToString methods have been updated, mostly for formatting accuracy
    • Lots of comparisons have been inverted to accurately handle NaN inputs
    • Even more Exceptions for input parameter validation have been added
    • Exception strings have been improved and/or have been updated to match XNA
  • Audio:
    • Fix lots of potential leaks when initialization of XACT resources fails
    • Added some Exceptions based on possible failure codes from FACT/FAudio
    • SoundEffect's math helpers are now more aware of the per-instance wave formats
    • SoundEffect.Play() now fails like XNA does when FrameworkDispatcher.Update has not been called (don't worry, Game does this for you)
    • Microphone's platform handle is now an IntPtr, removes some indirection for the SDL3 backend in particular
  • GameComponent:
    • Fix some events not passing the proper EventArgs parameter
    • Attempting to initialize Drawable components without a GraphicsDevice now properly throws an error
  • GameServiceContainer: Improve error handling for adding/removing services
  • GraphicsDeviceManager now reads the GraphicsProfile from embedded RuntimeProfile data, if present
  • PresentationParameters: The default backbuffer size is 0,0 (GraphicsDeviceManager initializes these instead)
  • The built-in VertexDeclarations now have a proper GraphicsResource.Name value
  • FNA3D Interop: .NET Core apps have improved memory management for reading/writing from streams

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