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CS16Client development build
Pre-release
Pre-release
What's Changed
- scripts: fetch yapb graphs for official maps from database by @Vladislav4KZ in #57
- touch: fix the appearance of the move indicator in the command menu by @Vladislav4KZ in #59
- extras: yapb: update ru_lang.cfg by @Vladislav4KZ in #60
- Fix using menus with cursor by @Alprnn357 in #62
- extras: touch: fix show_numbers button, strip all .tga extensions and remove duplicate icons by @Vladislav4KZ in #68
- extras: yapb: update ru_lang.cfg by @Vladislav4KZ in #69
- Rebuild team and buy menu by @Alprnn357 in #72
- StudioModelRenderer: remove lerping for MOVETYPE_STEP entities by @a1batross in #70
- fix #61 by @jeefo in #76
- Switch YaPB to upstream repository by @jeefo in #74
- extras: remove duplicated yapb extras and move them from submodule by @Vladislav4KZ in #77
- Various fixes by @a1batross in #82
- touch: fix: wait 2 frames, then close menu after command execution by @Vladislav4KZ in #92
- add: cscl_mapprefix cvar for menu scripts by @Vladislav4KZ in #93
- Remove unused files from extras by @Vladislav4KZ in #94
- Update YaPB by @Vladislav4KZ in #97
- touch: add definitions for various game scenarios in the map objective overview by @Vladislav4KZ in #98
- client: support #Spec_PlayerItem by @a1batross in #102
- Fix Voice Talk Player Name Length by @xiaodo1337 in #127
- Added hud_color by @Elinsrc in #129
- client: hud: scoreboard: fix NULL dereference by @a1batross in #130
- client: vgui_parser: fix invalid free() by @a1batross in #131
- Replacing RGB_YELLOWISH with gHUD.m_iDefaultHUDColor by @Elinsrc in #132
- HudString with Gray Color Support by @xiaodo1337 in #137
- extras: fix numericalmenu_clientonly by @wh1tesh1t in #140
- Timer: Drawing a timer in the center by @Elinsrc in #133
- Fix Custom Crosshair Scale Bug by @xiaodo1337 in #141
- Fix Custom Crosshair Alpha & Merge multiple crosshair color cvars to one cvar by @xiaodo1337 in #142
- client: fix bug when chat prompt overlaps with console history by @a1batross in #146
- extras: Added Xhair Menu by @wh1tesh1t in #143
- client: hud_msg: move grabbing shell model indices to ResetHUD for demos by @a1batross in #149
- Another smelly code fix I wrote many years ago without understanding anything. Also update mainui_cpp (see mainui_cpp PR first) by @a1batross in #150
- client: hud: fix HudScenario should blink when m_iFlashAlpha is not zero by @yumirak in #152
- extras: add missing picbuttons and menu headers by @Vladislav4KZ in #148
- Support for PlayStation Vita platform by @SNMetamorph in #154
- Fixed package file name for PS Vita builds by @SNMetamorph in #155
- Added voice chat button icon, reworked PS Vita CI workflow by @SNMetamorph in #159
- Added touch preset for PS Vita by @SNMetamorph in #161
- Added support chat color codes by @rootcreep in #165
- extras: fix the properties section overlapping by @Alprnn357 in #172
- extras changes by @wh1tesh1t in #157
- Unicode by @rootcreep in #168
- extras: fix shotgun descriptions in the buy menu by @Vladislav4KZ in #174
- Client: Draw a timer with elements as a single whole and in the middle by @Elinsrc in #187
- android: add vector icons and support color palette on Android 13+ by @Vladislav4KZ in #188
- Force Android to follow library naming scheme by @a1batross in #190
- Fix Building on macOS by @M0REKZ in #197
- fix: don't highlight the Defusal Kit in the buy menu on non-de maps by @Vladislav4KZ in #212
- extras: added re-customcmd & fix bot, cmd menus by @wh1tesh1t in #200
- extras: added: dm_menu.cfg by @wh1tesh1t in #224
- extras: client: Fix loading language & Added support cs16dm/redm 'dm_menu.cfg' by @wh1tesh1t in #228
- fix: restore touch move indicator after closing menus by @Vladislav4KZ in #230
- touch: simplify touch move indicator toggle script by @Vladislav4KZ in #231
- fix: text overlapping in radioselector by @Vladislav4KZ in #235
- Fix left-handed knife viewmodel in Condition Zero when cl_righthand is set to 1 by @Vladislav4KZ in #254
- Add localization support for locations under the radar by @Vladislav4KZ in #255
- Add 5th playerclass for Condition Zero to the touch menus by @Vladislav4KZ in #256
- fix: strip indices in Condition Zero radio commands by @Vladislav4KZ in #257
- Load Counter-Strike 1.6 localization in Counter-Strike: Condition Zero by @Vladislav4KZ in #258
- client: pass radiocommand format arguments through the vgui parser for location localization by @Vladislav4KZ in #259
- Spectator timer texture fixes by @Vladislav4KZ in #260
- fix: use the correct size and alignment of the divider in spectator mode by @Vladislav4KZ in #261
- fix: allow status bar switching in spectator mode by @Vladislav4KZ in #264
- Fix spectator mode switching in spectator GUI and spec_mode command by @Vladislav4KZ in #263
- Fix broken hud_saytext cvar by @Vladislav4KZ in #265
- Fix wrong positioning of entity marks in overview on screens with an aspect ratio different from 4:3 by @Vladislav4KZ in #266
- Spectator fixes and improvements by @Vladislav4KZ in #267
- fix: corpses disappearing outside the player's PVS by @Vladislav4KZ in #270
- fix: movement buttons getting stuck in Free Map Overview by @Vladislav4KZ in #274
- events: fix wrong snow sound paths and add missing sounds by @Vladislav4KZ in #281
- 3rdparty: yapb: update by @a1batross in #288
- Introduce the
cl_show_scoreboard_on_deathcvar to toggle scoreboard display upon player death. by @Vladislav4KZ in #292 - StudioModelRenderer: fix left-handed shielded weapons in spectator mode when cl_righthand is set to 1 by @Vladislav4KZ in #272
- client: implement in-game hints support (autohelp) by @Vladislav4KZ in #269
- Move spectator GUI in draw order to prevent chat overlap by @Vladislav4KZ in #293
- Add kill sound feature by @Vladislav4KZ in #296
- Prevent location from appearing in voice HUD on location change during voice chat in CS 1.6 by @Vladislav4KZ in #300
- Add player location to voice HUD for Condition Zero by @Vladislav4KZ in #298
- Fix radar location name going off-screen for long names by @Vladislav4KZ in #301
- Fix weather particles freezing and intensity burst on cl_weather toggle by @Vladislav4KZ in #302
- Hide flashlight icon in first-person spectator mode by @Vladislav4KZ in #303
- 3rdparty: mainui_cpp: update by @Vladislav4KZ in #305
- client: saytext: fix empty nicknames and strip indices; refactor to CUtlString by @Vladislav4KZ in #306
- client: message: fix typing duration for multibyte characters in autohelp by @Vladislav4KZ in #308
- Dynamic scoreboard columns + fix DrawHudStringReverse (multibyte/color/alignment) by @Vladislav4KZ in #309
- Fix bot map analysis progress bar starting at 35% instead of 0% by @Vladislav4KZ in #311
- 3rdparty: update submodules by @Vladislav4KZ in #314
- client: remove gametype check from PlayerLocation by @yumirak in #317
- 3rdparty: ReGameDLL_CS: update by @Vladislav4KZ in #319
- Change MOTD string to CUtlString by @a1batross in #320
- engine: studio: remove cache_user_t where it's not needed, syncs with upstream Valve headers by @a1batross in #321
- Location parser fix by @Vladislav4KZ in #324
- Update MainUI & add picbutton and banner for gyro options by @Vladislav4KZ in #328
- cl_dll: events: ev_cs16: remove unused sound by @GLoOoccK in #325
- client: print saytext to console when hud_saytext_console cvar is enabled by @Vladislav4KZ in #334
- fixed ugly smoke by @bacalhau-seco in #335
- client: add native menu exports support and menu integration by @Vladislav4KZ in #342
- client: add cvar to enable old touch menus by @Vladislav4KZ in #344
- 3rdparty: mainui_cpp: update by @Vladislav4KZ in #345
- implement env_rain & env_snow like the original CS by @hasandramali in #346
- 3rdparty: update submodules by @Vladislav4KZ in #350
- client: try to fix smoke not visible on first round by @a1batross in #351
- Various bug fixes by @a1batross in #354
- 3rdparty: mainui_cpp: update by @Vladislav4KZ in #357
- client: restore TriAPI rendermode after overview rendering by @Vladislav4KZ in #360
- client: fix duplicated saytext output in upper-right corner by @Vladislav4KZ in #363
- 3rdparty: ReGameDLL_CS: update by @Vladislav4KZ in #362
- cl_dll: hud: timer: fix Draw by @GLoOoccK in #367
- cl_dll: hud: money: fix Draw by @GLoOoccK in #368
- 3rdparty: mainui_cpp: update by @Vladislav4KZ in #373
- extras: fix non-working "Remove all bots" button in the bot menu when YaPB is disabled by @Vladislav4KZ in #374
- cl_dll: environment: Fix MsgFunc_ReceiveW by @GLoOoccK in #371
- cl_dll: extend health and money display limits by @GLoOoccK in #366
- 3rdparty: mainui_cpp: update by @Vladislav4KZ in #376
- 3rdparty: mainui_cpp: update by @Vladislav4KZ in #379
- cl_dll: hud: money, timer: fix Draw when spectating in first person by @GLoOoccK in #370
- cl_dll: ammo: fix WeaponList sprite not showing when FOV is at default by @GLoOoccK in #364
- client: don't draw the sniper crosshair sprite in spectator modes other than first-person by @Vladislav4KZ in #387
- 3rdparty: mainui_cpp: update by @Vladislav4KZ in #391
- 3rdparty: update submodules by @Vladislav4KZ in #392
- ci: scripts: psvita: set VDPM_NONINTERACTIVE to fix vdpm confirmation hang by @Vladislav4KZ in #398
- client: input: fix cl_movespeedkey handling by @Vladislav4KZ in #399
- client: fix pain compass direction mapping by @Vladislav4KZ in #401
- 3rdparty: mainui_cpp: sync with upstream by @a1batross in #403
- client: hud: don't overwrite teamnumber in ScoreInfo by @Vladislav4KZ in #404
- 3rdparty: mainui_cpp: update by @Vladislav4KZ in #407
- client: fix GetGunPosition not properly set for non-local player by @yumirak in #406
- ci: scripts: psvita_sdk: use vdpm installed by bootstrap instead of the one from git checkout by @Vladislav4KZ in #409
- cmake: add YY-Thunks for Windows XP compatibility by @Vladislav4KZ in #408
- Use vid_width and vid_height to fix sniperscope hud by @ghallak in #411
- fix: use R_ClearAllDecals for round reset by @Vladislav4KZ in #413
- android: disable x86_64 builds by @Vladislav4KZ in #427
- Fix money hud overlap by @Vladislav4KZ in #429
- 3rdparty: update submodules by @Vladislav4KZ in #430
- client: hud: respect display cutout safe area in showscoreboard2 by @Vladislav4KZ in #433
- Update ReGameDLL_CS and YaPB by @Vladislav4KZ in #435
- Fixing FreeBSD build and add BSD support by @Renkoto in #432
New Contributors
- @Alprnn357 made their first contribution in #62
- @a1batross made their first contribution in #70
- @jeefo made their first contribution in #76
- @xiaodo1337 made their first contribution in #127
- @Elinsrc made their first contribution in #129
- @wh1tesh1t made their first contribution in #140
- @yumirak made their first contribution in #152
- @SNMetamorph made their first contribution in #154
- @rootcreep made their first contribution in #165
- @M0REKZ made their first contribution in #197
- @GLoOoccK made their first contribution in #325
- @bacalhau-seco made their first contribution in #335
- @hasandramali made their first contribution in #346
- @ghallak made their first contribution in #411
- @Renkoto made their first contribution in #432
Full Changelog: https://github.com/FWGS/cs16-client/commits/continuous