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Releases: FactorioMods/advanced-assembling-machine-improved

1.1.0 — Complete assembler redesign

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@johnmart19 johnmart19 released this 14 Oct 22:37

Version: 1.1.0
Date: 2026-10-15
Graphics:
- Redesign all five assemblers with detailed Blender-rendered models, vanilla-inspired recolored casings and planetary dust, wear and oily seams.
- Animate connected gears and linkages, guided presses, placement heads, tape feeders, rotary tooling and the final-tier process chamber with 48-frame native loops.
- Keep casings, cables and pipework stationary; use separate shadows and clean idle frames.
- Add contained Fulgora coil discharges, cycling Vulcanus billet light, a subtle Aquilo cryogenic pulse and restrained working lights.
- Fit machine artwork within the three-tile width, improve ground alignment and move smaller Alt-mode recipe icons clear of machinery.
Balancing:
- Make the green assembler available after Automation 2 with a small assembling-machine-2 recipe and 50 red/green research cycles.
- Use accessible direct starter recipes instead of previous-tier machines, large module costs or consumed planetary buildings.
- Unlock orange, purple and blue independently through five locally produced carbide, holmium or lithium items; unlock white after the first cryogenic plant.
- Remove extra planetary science and quantum-processor gates; preserve base-game progression without Space Age.
- Reduce active power to 375 kW, 750 kW, 1.5 MW, 3 MW and 6 MW; retain crafting speeds and startup options.
Changes:
- Place all five tiers directly after assembling machine 3 in crafting and inventory order.
- Use native activity-driven playback without runtime Lua animation callbacks.
- Consolidate the intermediate 1.0.x updates into this redesign release; preserve prototype names and existing saves.
Info:
- All five final animation sheets contain 48 distinct frames; isolated Factorio 2.0.77 captures verified working motion and static idle states.
- Loader transfer, robot construction, fluid rotations, planetary milestones and multiplayer checks are documented in the repository and mod listing.

Advanced Assembly Machines: Improved 1.0.0

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@johnmart19 johnmart19 released this 14 Oct 14:36

Five distinct 3x3 machines: green 20, orange 40, purple 80, blue 160 and white 320 crafting speed. Designs progress from vanilla mechanical assembly through Vulcanus, Fulgora and Aquilo themes; only the final tier contains the fictional dark-matter animation. Higher tiers have increasing recipe, research and power costs. Space Age uses planet-specific progression; base Factorio has a separate fallback.

Validated with Factorio 2.0.77: the isolated New_clean copy retained all 40 existing machines; 45 Miniloaders Redux input/output combinations and all 20 tier/rotation fluid-production cases passed. The exact ZIP also passed base-game-only loading. Native animations add no runtime Lua callback.

Switching from the original 5x5 version requires moving adjacent inserters, loaders and pipes one tile closer. Disable the original mod and its Space Age port before enabling this fork. Saves and private tests are not included.