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Releases: Falcomfr/DtHub

DT Hub 0.4.0

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@github-actions github-actions released this 14 Sep 21:02

Added

  • The distance in the game is now set per account, like the quality tier.

Removed

  • The "Log the frame rate" setting is gone.

Fixed

Game windows

  • A game window stayed black for a long time and nothing said why.
  • The first launch on a phone sometimes did nothing and had to be clicked again.
  • Closing the game on a phone under Android 11 reopened its window by itself.
  • The phone's sound never reached the PC.

Accounts

  • An account moved down the list on its own, and lost its name.
  • A renamed account went back to its old name a few seconds later.
  • A tab kept the old name after a rename.
  • Pressing Enter on a renamed account did nothing.

Phones

  • A phone left connected and idle kept showing a stale warning.
  • Both phones announced "Game not installed" several times a minute.
  • Pairing a new phone could become impossible, and the message sent you the
    wrong way.
  • A phone whose address had changed stayed stuck on the old one.
  • A phone could be wrongly reported as having lost its pairing key.
  • The simulated mouse stayed offered after the phone that needed it was
    unplugged.

What the panel tells you

  • A launch that opened some windows said nothing about the ones it failed to
    open.
  • A failed action vanished before it could be read, and a successful one erased
    a warning that was still true.
  • A launch failure never reached the screen.

Guides

  • A quest guide counted the wrong number of quests in an achievement.

The application

  • The desktop shortcut opened a console on every launch.

Changed

  • The phone list no longer waits on the health readings.
  • Your phones appear before their accounts are looked for.

DT Hub 0.3.0

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@github-actions github-actions released this 12 Sep 18:33

Added

  • A quest's end now says what it unlocks.

Changed

The panel

  • The banner shows every finding, one per line.
  • Each phone's battery level, permanently.
  • The phone's summary, before launching and not only during.
  • A search indicator at startup.
  • Warnings fit on one line.
  • "Needs pairing" instead of "Offline".
  • The application says when a phone refuses clicks.
  • A window that will only ever show the lock screen says so.
  • Time spent on each account this week.

Image and connection

  • A quality tier per account.
  • An account's tier now also sets its frame rate.
  • A fluidity diagnostic.
  • The hardware encoder is forced when the device would put a software one ahead
    of it.
  • The display buffer is now per phone.

Phones

  • The application finally checks that the battery setup was done.
  • A simulated physical mouse, as a last resort.

Guides and Almanax

  • The success tree opens in the browser.
  • Guide indexing now says what it is doing.
  • The month's event in the Almanax window.

Settings

  • Save and restore your settings.

Fixed

The application

  • The application appears four and a half times sooner.
  • The application crashed at startup when no window opened.
  • Startup waited for absent phones one after another.
  • A dropped link no longer closes the application.
  • A dropped link is finally recognised as one.

Game windows

  • The game left an empty card in the phone's running applications list.
  • The game stayed open on the phone after its window was closed.
  • The application woke the phone twice as often as needed during play.

Phones

  • Forgetting a device took two clicks, and lied in between.
  • The button that forgets a device was called "Unpair".
  • A device that needs pairing says where to go.
  • An offline device explains what to check.
  • The reconnection notice stayed on screen after the phone left.

The panel

  • Each device's summary appears under its name.
  • The device summary did not say which device it was talking about.
  • The input probe's verdict was drawn in black on a dark background.
  • The padlock warning shouted when all was well, and fell silent when it
    mattered.

Language and text

  • The language setting had no effect.
  • Ten displayed strings were written in French in the code.
  • Three help texts were wrong.
  • Spanish mixed familiar and formal address.