DT Hub 0.3.0
Added
- A quest's end now says what it unlocks.
Changed
The panel
- The banner shows every finding, one per line.
- Each phone's battery level, permanently.
- The phone's summary, before launching and not only during.
- A search indicator at startup.
- Warnings fit on one line.
- "Needs pairing" instead of "Offline".
- The application says when a phone refuses clicks.
- A window that will only ever show the lock screen says so.
- Time spent on each account this week.
Image and connection
- A quality tier per account.
- An account's tier now also sets its frame rate.
- A fluidity diagnostic.
- The hardware encoder is forced when the device would put a software one ahead
of it. - The display buffer is now per phone.
Phones
- The application finally checks that the battery setup was done.
- A simulated physical mouse, as a last resort.
Guides and Almanax
- The success tree opens in the browser.
- Guide indexing now says what it is doing.
- The month's event in the Almanax window.
Settings
- Save and restore your settings.
Fixed
The application
- The application appears four and a half times sooner.
- The application crashed at startup when no window opened.
- Startup waited for absent phones one after another.
- A dropped link no longer closes the application.
- A dropped link is finally recognised as one.
Game windows
- The game left an empty card in the phone's running applications list.
- The game stayed open on the phone after its window was closed.
- The application woke the phone twice as often as needed during play.
Phones
- Forgetting a device took two clicks, and lied in between.
- The button that forgets a device was called "Unpair".
- A device that needs pairing says where to go.
- An offline device explains what to check.
- The reconnection notice stayed on screen after the phone left.
The panel
- Each device's summary appears under its name.
- The device summary did not say which device it was talking about.
- The input probe's verdict was drawn in black on a dark background.
- The padlock warning shouted when all was well, and fell silent when it
mattered.
Language and text
- The language setting had no effect.
- Ten displayed strings were written in French in the code.
- Three help texts were wrong.
- Spanish mixed familiar and formal address.