Rebalancing and bug fixes
Lots of class rebalancing, especially to arrow-based classes. Added some ghost particle customizability!
Note: You cannot overwrite an existing GhostCraft datapack with this one - you must either create a new world or run the command function ghostcraft:meta/migrations/latest_version, which will also reset your world and configurations
The link to the resource pack is here: https://drive.google.com/file/d/1eBihk_qf_e67KmNqcsr95aGCNRxn_yVU/view?usp=sharing
For example, the line in server.properties should be
resource-pack=https\://drive.google.com/uc?export\=download&id\=1eBihk_qf_e67KmNqcsr95aGCNRxn_yVU
Do not install in a world you care about as it may result in parts of it being destroyed
Compatible datapack versions
player_motion (1.4.2)
Blockstates (1.0.3)
Changes
Ghosthunt
Survivors
$\color{Green}{\textsf{+}}$ Survivors take 48% less damage from arrows. (Projectile Protection VI)
$\color{Red}{\textsf{⎯}}$ Self damage done to survivors team-attacking now scales with damage given
Ghosts
$\color{Green}{\textsf{+}}$ Daytime is no longer a possible game time
$\color{Green}{\textsf{+}}$ Stabbing now has a radius of 1.5 blocks
$\color{Green}{\textsf{+}}$ Crafting table will overshoot less
$\color{Green}{\textsf{+}}$ Crafting table does more damage (3.5 hearts)
$\color{Green}{\textsf{+}}$ Flashbang particles are more dense and have more height, making them effectively smoke grenades
$\color{Green}{\textsf{+}}$ All grenade items have a shorter fuse (from 4 seconds to 3 seconds)
$\color{Orange}{\textsf{∼}}$ Players can now change their ghost particles
$\color{Red}{\textsf{⎯}}$ Added a one second cooldown to the Scare item
Gameplay
🔎 The map is now cleared of extraneous items such as Crafting Tables or Hunter's Traps
🔎 Players cannot be a ghost twice in a row
🔎 Dead players now see the glow effect on the ghost
Kits
Archer
$\color{Green}{\textsf{+}}$ Archers now have feather falling like promised
$\color{Green}{\textsf{+}}$ Self-damage from the bow has been reduced slightly due to team-attack misalignment from projectile damage
$\color{Red}{\textsf{⎯}}$ Grappling hooks no longer stick to players
Shotbow
$\color{Green}{\textsf{+}}$ Self-damage from the shotbow has been reduced slightly due to team-attack misalignment from projectile damage
$\color{Green}{\textsf{+}}$ Shotbow has tighter spread and twice as many arrows fired (Shotgun II, 24 degree arc and 9 arrows total)
$\color{Red}{\textsf{⎯}}$ Shotbow deals slightly less damage
$\color{Red}{\textsf{⎯}}$ Shotbow has normal crossbow loading time
Machine Bow
$\color{Red}{\textsf{⎯}}$ Machinebow deals significantly less damage
Soldier
$\color{Green}{\textsf{+}}$ Grenades do more damage to the ghost (roughly 2.5 to 4 hearts)
$\color{Green}{\textsf{+}}$ Grenades have a larger area of effect (6 blocks)
$\color{Green}{\textsf{+}}$ Grenades do less damage to survivors
$\color{Red}{\textsf{⎯}}$ Damaging survivors with Grenades hurts the thrower
Miscellaneous
🔎 Zombie players no longer attack you in the lobby
🔎 Can cancel game and toggle music during countdown
🔎 Inventories are not cleared when a player starts a countdown
🔎 Fixes player inventory setup during lobby death