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v1.2

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@FancyPotatOS FancyPotatOS released this 05 May 02:13
· 77 commits to master since this release

Rebalancing and bug fixes

Lots of class rebalancing, especially to arrow-based classes. Added some ghost particle customizability!

Note: You cannot overwrite an existing GhostCraft datapack with this one - you must either create a new world or run the command function ghostcraft:meta/migrations/latest_version, which will also reset your world and configurations

The link to the resource pack is here: https://drive.google.com/file/d/1eBihk_qf_e67KmNqcsr95aGCNRxn_yVU/view?usp=sharing
For example, the line in server.properties should be
resource-pack=https\://drive.google.com/uc?export\=download&id\=1eBihk_qf_e67KmNqcsr95aGCNRxn_yVU

Do not install in a world you care about as it may result in parts of it being destroyed

Compatible datapack versions

player_motion (1.4.2)
Blockstates (1.0.3)

Changes

Ghosthunt

Survivors

$\color{Green}{\textsf{+}}$ Survivors take 48% less damage from arrows. (Projectile Protection VI)

$\color{Red}{\textsf{⎯}}$  Self damage done to survivors team-attacking now scales with damage given

Ghosts

$\color{Green}{\textsf{+}}$ Daytime is no longer a possible game time

$\color{Green}{\textsf{+}}$ Stabbing now has a radius of 1.5 blocks

$\color{Green}{\textsf{+}}$ Crafting table will overshoot less

$\color{Green}{\textsf{+}}$ Crafting table does more damage (3.5 hearts)

$\color{Green}{\textsf{+}}$ Flashbang particles are more dense and have more height, making them effectively smoke grenades

$\color{Green}{\textsf{+}}$ All grenade items have a shorter fuse (from 4 seconds to 3 seconds)

$\color{Orange}{\textsf{∼}}$ Players can now change their ghost particles

$\color{Red}{\textsf{⎯}}$  Added a one second cooldown to the Scare item

Gameplay

🔎 The map is now cleared of extraneous items such as Crafting Tables or Hunter's Traps

🔎 Players cannot be a ghost twice in a row

🔎 Dead players now see the glow effect on the ghost

Kits

Archer

$\color{Green}{\textsf{+}}$ Archers now have feather falling like promised

$\color{Green}{\textsf{+}}$ Self-damage from the bow has been reduced slightly due to team-attack misalignment from projectile damage

$\color{Red}{\textsf{⎯}}$  Grappling hooks no longer stick to players

Shotbow

$\color{Green}{\textsf{+}}$ Self-damage from the shotbow has been reduced slightly due to team-attack misalignment from projectile damage

$\color{Green}{\textsf{+}}$ Shotbow has tighter spread and twice as many arrows fired (Shotgun II, 24 degree arc and 9 arrows total)

$\color{Red}{\textsf{⎯}}$  Shotbow deals slightly less damage

$\color{Red}{\textsf{⎯}}$  Shotbow has normal crossbow loading time

Machine Bow

$\color{Red}{\textsf{⎯}}$  Machinebow deals significantly less damage

Soldier

$\color{Green}{\textsf{+}}$ Grenades do more damage to the ghost (roughly 2.5 to 4 hearts)

$\color{Green}{\textsf{+}}$ Grenades have a larger area of effect (6 blocks)

$\color{Green}{\textsf{+}}$ Grenades do less damage to survivors

$\color{Red}{\textsf{⎯}}$  Damaging survivors with Grenades hurts the thrower

Miscellaneous

🔎 Zombie players no longer attack you in the lobby

🔎 Can cancel game and toggle music during countdown

🔎 Inventories are not cleared when a player starts a countdown

🔎 Fixes player inventory setup during lobby death