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v1.4

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@FancyPotatOS FancyPotatOS released this 17 May 20:15
· 43 commits to master since this release

General Balancing And Stability Update

Minor changes to gameplay (no sharing items, 1.8 attacking for survivors, etc.) and general stability changes!

The link to the resource pack is here: https://drive.google.com/file/d/1flsVS2nQpInn5YbkMbJyvjxR1YuaBcwA/view?usp=sharing
The lines in server.properties should be

require-resource-pack=true
resource-pack=https\://drive.google.com/uc?export\=download&id\=1flsVS2nQpInn5YbkMbJyvjxR1YuaBcwA
resource-pack-sha1=588a51a43c05f828a8fd80967a3d1fe446aea105
resource-pack-prompt=This resource pack is required to play GhostCraft. Compatible with vanilla Minecraft.

Do not install in a world you care about as it may result in parts of it being destroyed

Compatible datapack versions

player_motion (1.4.2)
Blockstates (1.0.3)

Changes

Ghosthunt

$\color{Green}{\textsf{+}}$ Ghost choosing is now weighed towards players who haven't been chosen in a while (+1 to weight per game, resets to 0 when was just ghost)

$\color{Green}{\textsf{+}}$ Players are alerted when there is one survivor or ghost left

$\color{Green}{\textsf{+}}$ Ghost particle frequency now a config item

$\color{Orange}{\textsf{∼}}$ Clears the map of all projectiles and items correctly

$\color{Orange}{\textsf{∼}}$ Shows the health or death of the remaining team when the game ends

$\color{Orange}{\textsf{∼}}$ All players can no longer pick up items that don't belong to them. This prevents sharing items, for the exception of the Support's item crates

Ghost

$\color{Green}{\textsf{+}}$ Ghost no longer takes wall suffocation damage

$\color{Green}{\textsf{+}}$ Ghost has an item that returns it to the spawn after 4 seconds (helps prevent wall softlocks)

$\color{Green}{\textsf{+}}$ The timer is set to at least a minute left when a ghost kills a survivor

Survivor

$\color{Green}{\textsf{+}}$ Survivors have infinite attack speed

$\color{Green}{\textsf{+}}$ Survivors start with Resistance V for 1 second when a game starts to prevent any transition damage

$\color{Green}{\textsf{+}}$ Added an anti-camping mechanic. Staying around an area (~10 block radius) for too long will eventually spawn in vexes after a warning to move around.

Kits

Random

$\color{Green}{\textsf{+}}$ Adds a random kit that chooses your class every game! New API function call to subscribe to this option

Archer

$\color{Green}{\textsf{+}}$ Archer has no fall damage

$\color{Green}{\textsf{+}}$ Archer has Speed Sugar, a consumable speed boost

Support

$\color{Green}{\textsf{+}}$ Support has an infinite Instant Health I Splash Potion, that can be used every 25 seconds

$\color{Green}{\textsf{+}}$ Support has different Item Crates that drop key items for different classes

Shotbow

$\color{Green}{\textsf{+}}$ Shotbow now has Quick Charge II again

Hunter

$\color{Green}{\textsf{+}}$ Hunter has a quick netherite pickaxe for attacking

Miscellaneous

$\color{Green}{\textsf{+}}$ Players are now able to see death messages

$\color{Green}{\textsf{+}}$ Books now show current configuration values when given

$\color{Green}{\textsf{+}}$ Some fixes to player lobby spawnpoint being off across games

$\color{Green}{\textsf{+}}$ Ensures players leaving in weird times doesn't affect gameplay

$\color{Green}{\textsf{+}}$ Shows the particle when a player chooses one

$\color{Green}{\textsf{+}}$ Maps now clear items when the games end

$\color{Green}{\textsf{+}}$ Added simple function tag for updating abilities that other games can utilize now

$\color{Green}{\textsf{+}}$ Fixes migrations to work no matter where it starts