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Battle Summary Screen
FatherNoTimeGames edited this page Oct 9, 2026
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1 revision
The battle summary screen appears after each encounter.
It provides feedback about what the party earned and how characters progressed.
Current direction:
- Items obtained.
- Global XP gained.
- Discipline XP gained.
- General/global level-ups.
- Skill/discipline level-ups.
Likely additional contents:
- Generic skill points gained.
- New abilities unlocked.
- Loot rarity highlights.
- Encounter modifiers cleared.
- Special mission progress flags.
Confirmed direction:
- The battle summary screen is information only.
- Skill point spending does not happen here.
- Safe room is a separate window/screen entirely.
- The encounter before a safe room shows the battle summary first, then transitions to the safe room.
Potential sections:
-
Loot
- Items dropped.
- Materials gained.
- Currency gained.
-
Experience
- Global XP by character.
- Discipline XP by character.
-
Level-Ups
- Global level-ups.
- Discipline level-ups.
- New ability unlocks.
-
Continue
- Proceed to next encounter, safe room, boss, or mission end.
Possible input actions:
- Confirm/continue.
- Switch summary sections using next/previous page actions, if tabbed.
- Touch tap to continue or switch tabs.
- Should summary be one screen or tabbed sections?
- Should level-ups be animated or listed plainly?
- Should the player be able to skip the summary?
- Should discipline XP bars be visible?
- Should the summary show stat growth from global level-ups immediately?
Related pages: