Skip to content

Battle Summary Screen

FatherNoTimeGames edited this page Oct 9, 2026 · 1 revision

Battle Summary Screen

Purpose

The battle summary screen appears after each encounter.

It provides feedback about what the party earned and how characters progressed.

Confirmed Contents

Current direction:

  • Items obtained.
  • Global XP gained.
  • Discipline XP gained.
  • General/global level-ups.
  • Skill/discipline level-ups.

Likely additional contents:

  • Generic skill points gained.
  • New abilities unlocked.
  • Loot rarity highlights.
  • Encounter modifiers cleared.
  • Special mission progress flags.

Interaction Rule

Confirmed direction:

  • The battle summary screen is information only.
  • Skill point spending does not happen here.
  • Safe room is a separate window/screen entirely.
  • The encounter before a safe room shows the battle summary first, then transitions to the safe room.

Possible Presentation

Potential sections:

  1. Loot

    • Items dropped.
    • Materials gained.
    • Currency gained.
  2. Experience

    • Global XP by character.
    • Discipline XP by character.
  3. Level-Ups

    • Global level-ups.
    • Discipline level-ups.
    • New ability unlocks.
  4. Continue

    • Proceed to next encounter, safe room, boss, or mission end.

Input

Possible input actions:

  • Confirm/continue.
  • Switch summary sections using next/previous page actions, if tabbed.
  • Touch tap to continue or switch tabs.

Open Questions

  • Should summary be one screen or tabbed sections?
  • Should level-ups be animated or listed plainly?
  • Should the player be able to skip the summary?
  • Should discipline XP bars be visible?
  • Should the summary show stat growth from global level-ups immediately?

Related pages:

Clone this wiki locally