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Open Questions

FatherNoTimeGames edited this page Oct 9, 2026 · 2 revisions

Open Questions

This page tracks unresolved design questions. Nothing on this page is final.

Input Questions

  • Should Android back button act as ui_cancel?
  • Should touch use optional virtual buttons later?
  • Should desktop mouse be treated as touch during prototype?
  • What controller glyph style should be used?
  • Should camera preset toggle be bound to a shoulder button or stick click?

Screen Orientation Questions

  • How exactly should the battle UI reflow when rotating from landscape to portrait?
  • Should camera presets change based on orientation?

Combat Questions

  • Exact damage formula.
  • Exact accuracy/dodge formula.
  • Exact crit formula.
  • Do enemies use the same stat system as players?
  • How are extra turns inserted?
  • Do extra turns consume the character’s next normal turn?
  • How are disables displayed visually?

Progression Questions

  • Should passive-triggered abilities grant the +20% proficiency bonus?
  • Should repeated actions have soft diminishing returns later if farming becomes a problem?
  • Should discipline level-ups show a small combat notification, or only battle summary?
  • What is the exact ability cost ramp?
  • What is the exact discipline XP curve?

Global Level Questions

  • Exact global stat growth formula.
  • Should stat growth preview be visible?
  • Should global level-ups show immediate stat increases in battle summary?
  • Should global XP scale with enemy tier?

Mission Structure Questions

  • Should safe room recovery always be full HP/MP/status?
  • Should voluntary abandon always reset mission completely?
  • Should voluntary abandon show a confirmation dialog?
  • Should missions be selectable from hub with recommended difficulty?

Hub Questions

  • Does the hub fully heal the party?
  • Is crafting hub-only?
  • Is full gear shop hub-only?
  • Are magic find upgrades permanent or per mission?
  • Can the player reroll party in hub?

Party Generation Questions

  • Are rerolls unlimited?
  • Do rerolls cost anything?
  • How does stat allocation work?
  • Can allocation reduce stats below generated values?
  • Are generated characters visually distinct?

Camera Questions

  • What preset angles should exist first?
  • Should boss battles have unique presets?
  • When should free rotation become available?
  • How should target selection work with preset cameras?

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