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Open Questions
FatherNoTimeGames edited this page Oct 9, 2026
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This page tracks unresolved design questions. Nothing on this page is final.
- Should Android back button act as
ui_cancel? - Should touch use optional virtual buttons later?
- Should desktop mouse be treated as touch during prototype?
- What controller glyph style should be used?
- Should camera preset toggle be bound to a shoulder button or stick click?
- How exactly should the battle UI reflow when rotating from landscape to portrait?
- Should camera presets change based on orientation?
- Exact damage formula.
- Exact accuracy/dodge formula.
- Exact crit formula.
- Do enemies use the same stat system as players?
- How are extra turns inserted?
- Do extra turns consume the character’s next normal turn?
- How are disables displayed visually?
- Should passive-triggered abilities grant the +20% proficiency bonus?
- Should repeated actions have soft diminishing returns later if farming becomes a problem?
- Should discipline level-ups show a small combat notification, or only battle summary?
- What is the exact ability cost ramp?
- What is the exact discipline XP curve?
- Exact global stat growth formula.
- Should stat growth preview be visible?
- Should global level-ups show immediate stat increases in battle summary?
- Should global XP scale with enemy tier?
- Should safe room recovery always be full HP/MP/status?
- Should voluntary abandon always reset mission completely?
- Should voluntary abandon show a confirmation dialog?
- Should missions be selectable from hub with recommended difficulty?
- Does the hub fully heal the party?
- Is crafting hub-only?
- Is full gear shop hub-only?
- Are magic find upgrades permanent or per mission?
- Can the player reroll party in hub?
- Are rerolls unlimited?
- Do rerolls cost anything?
- How does stat allocation work?
- Can allocation reduce stats below generated values?
- Are generated characters visually distinct?
- What preset angles should exist first?
- Should boss battles have unique presets?
- When should free rotation become available?
- How should target selection work with preset cameras?
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