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Free and Full

Terro Fergius edited this page Sep 2, 2026 · 1 revision

Free and Full

The line is simple. What a person does in the editor is free. What runs without a person is in the full version.

So the free build is not a trial. There is no asset cap, no fix budget and no time limit. You can point it at a project with a hundred thousand assets, fix a whole rule in one batch and send the HTML report to your lead, and nothing will ask you to buy anything.

Free Full
All validators and rules yes yes
All triggers, including on save and on startup yes yes
Content Browser badges and filters yes yes
Scan size no limit no limit
Auto-fix, single and batch no limit no limit
HTML report yes yes
In-editor documentation yes yes
Command line runner for CI yes
JSON and CSV export yes
Source code yes
Your own validators in C++ yes
Platforms Windows Windows, Linux, Mac

Command line

The full version ships ASVCommandlet. It runs the same validation with the editor closed, on a build agent, and returns an exit code you can gate a build on: 0 when the project is clean, 1 when something failed a rule at your chosen severity, 2 when the report could not be written.

UnrealEditor-Cmd.exe MyProject.uproject -run=ASVCommandlet -severity=P1 -format=json -output=./reports/

In the free build the same command prints one line telling you it is a full version feature, and exits with code 3.

JSON and CSV

HTML is for a person reading a report. JSON and CSV are for a machine: feeding a dashboard, diffing this week's run against last week's, counting violations per team. Both formats are in the full version, and so is the schema that comes with them.

Source code and your own validators

The full version ships the source. That matters for two reasons. You can read what the plugin does before you trust it with a rename pass over your project, and you can write your own validator in C++ against the same base class the built-in ones use, for the rules that only make sense on your project.

Moving from free to full

Remove the free build before installing the full one. Both use the same module name and the editor will not load two of them. Delete the AssetStandardsValidator folder from Engine/Plugins/Marketplace/, restart, then install the full version. Your config asset stays where it is and keeps working, nothing needs to be set up twice.

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