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Free and Full
The line is simple. What a person does in the editor is free. What runs without a person is in the full version.
So the free build is not a trial. There is no asset cap, no fix budget and no time limit. You can point it at a project with a hundred thousand assets, fix a whole rule in one batch and send the HTML report to your lead, and nothing will ask you to buy anything.
| Free | Full | |
|---|---|---|
| All validators and rules | yes | yes |
| All triggers, including on save and on startup | yes | yes |
| Content Browser badges and filters | yes | yes |
| Scan size | no limit | no limit |
| Auto-fix, single and batch | no limit | no limit |
| HTML report | yes | yes |
| In-editor documentation | yes | yes |
| Command line runner for CI | — | yes |
| JSON and CSV export | — | yes |
| Source code | — | yes |
| Your own validators in C++ | — | yes |
| Platforms | Windows | Windows, Linux, Mac |
The full version ships ASVCommandlet. It runs the same validation with the editor closed, on a build agent, and returns an exit code you can gate a build on: 0 when the project is clean, 1 when something failed a rule at your chosen severity, 2 when the report could not be written.
UnrealEditor-Cmd.exe MyProject.uproject -run=ASVCommandlet -severity=P1 -format=json -output=./reports/
In the free build the same command prints one line telling you it is a full version feature, and exits with code 3.
HTML is for a person reading a report. JSON and CSV are for a machine: feeding a dashboard, diffing this week's run against last week's, counting violations per team. Both formats are in the full version, and so is the schema that comes with them.
The full version ships the source. That matters for two reasons. You can read what the plugin does before you trust it with a rename pass over your project, and you can write your own validator in C++ against the same base class the built-in ones use, for the rules that only make sense on your project.
Remove the free build before installing the full one. Both use the same module name and the editor will not load two of them. Delete the AssetStandardsValidator folder from Engine/Plugins/Marketplace/, restart, then install the full version. Your config asset stays where it is and keeps working, nothing needs to be set up twice.
This page is generated from the in-editor documentation. Do not edit it here. Edit Plugins/AssetStandardsValidator/Content/Docs/*.html and regenerate.