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Identifiers

Gur Ladizhinsky edited this page Jun 27, 2022 · 1 revision

Identifiers

Identifiers are only used in conversations. They’re used to identify conversations before they’re even loaded, and determine stuff like priority and uniqueness.

For more information about eventing, see the event system or the relevant tutorials.

Format: identifier:[args]


All identifiers

Priority
Args: value (int)

Example: priority:3

Priority determines which conversation will be selected when there are multiple options - higher priority conversations will always be selected before low priority conversations.

Unique
Args: unique (bool)

Example: unique:T

Unique determines whether a conversation is repeatable or one-time. Unique conversations will never appear again after the player has seen both their pre-battle and post-battle parts.

ID
Args: name (string)

Example: id:MeetXirveros

All unique conversations with the same ID will stop appearing once a user has finished one.

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