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Fixed rigidbodies never settling on clients often resulting in very subtle shaking and excessive replicate/reconcile sends.
Fixed WriteUnsignedPackedWhole ensuring 9 bytes rather than 10, very rarely causing out of bounds exception when writing large numbers.
Fixed replayed replicates executing 1 tick early.
Improved notes within CharacterControllerPrediction demo script.
Improved upgraded internal API for Unity 6.
Added NetworkObject.LocalReconcileCorrectionType when using physics prediction; this repairs rigidbody drifting during replays due to non-deterministic physics.