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4.6.19R

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@FirstGearGames FirstGearGames released this 13 Jan 00:22
· 81 commits to main since this release
  • Fixed rigidbodies never settling on clients often resulting in very subtle shaking and excessive replicate/reconcile sends.
  • Fixed WriteUnsignedPackedWhole ensuring 9 bytes rather than 10, very rarely causing out of bounds exception when writing large numbers.
  • Fixed replayed replicates executing 1 tick early.
  • Improved notes within CharacterControllerPrediction demo script.
  • Improved upgraded internal API for Unity 6.
  • Added NetworkObject.LocalReconcileCorrectionType when using physics prediction; this repairs rigidbody drifting during replays due to non-deterministic physics.