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R3NE 0.6.0

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@FranciscoOutonB FranciscoOutonB released this 18 Jun 16:41

R3NE 0.6.0 — Full Spectrum

The biggest visual-quality update yet: an end-to-end color pipeline with wide gamut and HDR, a professional grading node, and Apple Spatial Video.

New

  • Color pipeline — 10/16-bit, linear light, Display P3 & HDR. Project Settings (⌘⇧,) now drives how R3NE renders color end to end. Choose the precision (8-bit, 10-bit, or 16-bit float — kills banding in gradients and feedback), the working space (gamma, or physically-correct linear light for accurate blending, blur and lighting), and the output color space (sRGB / Rec.709, wide-gamut Display P3, or HDR/EDR for XDR displays). Preview, fullscreen, Syphon/NDI and exported files are all tagged so other apps and displays don't have to guess. Defaults stay 8-bit / gamma / sRGB — existing projects look identical until you opt in.
  • Advanced Color Correction node. A complete grade in a single node, applied in a fixed pro order: white balance → exposure → contrast → highlights / shadows / whites / blacks → Lift / Gamma / Gain / Offset color wheels → saturation / vibrance → RGB curves (master + per-channel) → HSL curves → an HSL secondary to key and regrade just one color range. Interactive color-balance trackballs and draggable curve editors live in the inspector.
  • Spatial Video (MV-HEVC). Play Apple Spatial Video clips — outputs the left / right eye plus a stereo depth map. Pair the eye with Depth Estimation for cleaner depth, and feed a Depth Point Cloud for a 3D look.

Improved

  • Vision effects are frame-accurate when you render. Depth Estimation, Person Segmentation and Face / Pose / Blob now grade the exact frame being exported instead of trailing an inference behind. A new Synchronous (frame-accurate) toggle locks them to the current frame in the live preview too.
  • 3D scenes composite in linear light when the project's working space is linear, for correct blending and bloom.
  • The Post-FX library has a cleaner Color section, and node header colors match their category.

Fixed

  • Project Settings persist. Output resolution and frame rate are now saved with the project and restored on open — they used to revert to defaults.
  • HDR output and export no longer crash — the on-screen gizmos and the export/NDI readback paths handle the 16-bit float pipeline correctly.
  • Depth Point Cloud and other 3D layers no longer freeze during export — the timeline renderer re-renders them every frame.
  • Procedural generators keep their saturation in linear working space.