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@FreQtik FreQtik released this 06 Jul 15:43
· 101 commits to main since this release
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Impulse Anvil — Release Patch Notes

Version 1.0.119

This update focuses on a cleaner workflow, improved A/B slot handling, new spatial morph behavior, better loudness control, and a more coherent randomization/layout experience.


Release Builds

Official Supported Build

The official supported public release is currently:

  • Windows 10/11
  • 64-bit VST3
  • Manual ZIP install

Download the Windows ZIP, extract it, and copy the complete Impulse Anvil.vst3 folder into the system VST3 folder.

Experimental macOS Test Build

This release may also include an experimental macOS test build for technically comfortable users.

The macOS build is currently:

  • VST3 + AU
  • unsigned
  • unnotarized
  • provided for testing and feedback

Because the macOS build is not yet signed or notarized, macOS may show security warnings or require manual approval in System Settings before the plugin can be used.

The macOS build is not yet presented as the main official commercial release. It is included for testers and interested users who understand the current limitations.


New Spatial Morph Modes

Two new Morph Modes have been added.

Stereo Slot Swap

Stereo Slot Swap creates a stereo morph field where the left channel moves from Slot A to Slot B, while the right channel moves from Slot B to Slot A.

This is not a simple pan effect. It is designed as a spatial A/B movement mode.

Mid/Side Boundary

Mid/Side Boundary keeps Slot A in the center/mid field while introducing Slot B into the side/outside field.

The Morph amount controls how wide the mid/side boundary becomes.

Both new Morph Modes are supported in normal Morph preview, A-to-B Lerp preview, project restore, and Lerp Bake/export.


Improved Drag & Drop Slot Routing

A/B drag-and-drop behavior has been improved.

Dropping a WAV file onto the A panel now reliably loads Slot A.
Dropping a WAV file onto the B panel now reliably loads Slot B.

The empty-slot fallback behavior outside the A/B panels is preserved.


Loudness & Normalize Workflow Cleanup

The loudness workflow has been cleaned up to make A/B balancing more predictable.

Per-Slot Normalize

Slot A and Slot B now have their own Normalize controls.

The old global IR Normalize control has been hidden from the interface, while old sessions remain compatible. Projects that used the old global Normalize setting are migrated safely to the new A/B Normalize setup.

Better Gain Behavior

Slot Gain remains useful even when Normalize is enabled.

This makes it easier to compensate, push, or reduce each slot after normalization.

Output/Post Normalize

Output/Post Normalize now defaults to ON.

The visible Post Limiter now clearly controls final output limiting. When the Post Limiter is OFF, normal floating-point overs are allowed through, while emergency protection still guards against invalid or extreme signal values.

Less Surprise Resetting

Random, load, and reset workflows no longer unexpectedly reset Wet Level to -30 dB, except for factory startup defaults.


Randomization Workflow Improvements

Randomization has been reorganized so each button has a clearer purpose.

A/B Full Slot Random

A/B full-slot random buttons randomize the full slot IR selection and related full-slot behavior.

A/B Color Random

The A/B Color-header random buttons now randomize the current IR’s Color controls only.

This keeps the loaded IR in place while still allowing fast sound-design variation.

Morph Random

Morph Random is available directly in the Morph card as a compact top-right button.

It randomizes Morph-related controls only and keeps the loaded A/B IR files in place.

Section-Local Random Buttons

EQ and EDIT now have their own local random buttons.

Safer Gain Randomization

A/B Random now resets Slot Gain to 0 dB and no longer randomizes gain above unity.

This prevents randomization from unexpectedly pushing loudness too aggressively.


Layout & Usability Polish

Several interface details have been cleaned up for a more consistent workflow.

  • Init/Reset Controls has been moved into the Options menu.
  • Clicking the A, B, or Morph panel background now selects that mode.
  • Moving a Color voice knob automatically enables that Color voice, so the change becomes immediately audible.
  • Morph Mode and Curve dropdowns are now centered in the Morph panel.
  • K and Lerp Time now use compact horizontal controls above the curve display.
  • Align Peaks has been renamed to Align with a clearer tooltip.
  • Post random tooltip now clarifies that it affects EQ, EDIT, and OUT.

Fixes

  • Fixed A/B WAV drag-and-drop target detection.
  • Fixed EDIT double-click reset behavior when linked Start/End or reverse Fade Out are active.
  • Fixed Morph Random build handling from the previous internal build step.

Preserved Compatibility

Existing projects and sessions remain compatible.


Summary

Version 1.0.119 makes Impulse Anvil more coherent, safer to randomize, easier to balance, and more expressive in stereo/spatial morphing.

The official supported release remains Windows VST3. The macOS build is included only as an experimental unsigned/unnotarized test build for users who understand the current macOS security limitations.