This release includes:
- The mod sample with all needed assets and demo maps.
- The dev-only package that includes only updated game libraries and FGD.
- The apk for Android (you'll need to manually put the featureful mod folder in your Android Xash3D-FWGS installation)
- Custom FGD provided by the community with related assets (like entity-specific icons and models) that might help the level designer.
Note: zhlt entities are not included in the FGD. You must add zhlt.fgd to your game profile configuration in the map editor.
If you already have a mod in development based on Half-Life Featureful read this article to get the idea how to apply the new SDK version for your project.
Changelog
Bugfixes
- Fixed melee hit sounds not playing on turrets, xen spores, item_healthcharger and item_recharge.
- Fixed item_healthcharger and item_recharge blocking the nearby door movement. Thanks @Ambient-Impact for reporting.
- Fixed garbage sprite icon being rendered if weapon doesn't provide HUD definition for ammo.
Entities
- New spawnflag
Solidfor item_eyescanner. - Added parameter
Collision typefor item_healthcharger and item_recharge. - item_healthcharger now plays a computer material sound when hit.
- Added
Remove inventory itemsandRemove canistersspawnflags for player_weaponstrip.
Entity templates
- Added property material to configure the material hit sound for the entity.
Skill variables
- Added sk_turret_searchtime, miniturret_searchtime and sentry_searchtime skill variables for configuring the time before the turret gets deactivated if it doesn't see any enemies.
Server features
- Removed
sentry_retractfeature from features/featureful_server.cfg.
Multiplayer
- Material-specific hit sounds now play in multiplayer by default (they didn't play in Half-Life). Added
mp_playtexturesoundsto control the behavior.
Documentation
- Wrote proper documentation for player_inventory.
- Added documentation pages for game_counter_set and player_weaponstrip.