Releases: FrittePlayz/FS25_DigWithAnything
Release list
Dig With Anything 1.0.25.0 — tool collision while digging, clean log (no new key needed)
✅ NO NEW KEY NEEDED
New: Tool collision while digging. ESC > Dig With Anything, right column. It's On by default, so nothing changes unless you change it. Set it to Off and buckets, blades and grabs stop bumping into the ground while TerraFarm is active, like TerraFarm's own configs. Machine body, boom and arm keep their collision. In multiplayer the host's setting counts.
This release has no zip attached. Download the new version from fsmodworks.com and replace the old zip in your mods folder. Your existing Download Key keeps working:
➜ https://fsmodworks.com/en/mods/dig-with-anything
What changed
1.0.25.0 — 2 October 2026
- New: Tool collision while digging (option, default On).
- Fixed: the log no longer fills with hundreds of
Unable to get type 'nil' from xml filelines per start. The vehicle scan no longer callsgetTypeByName()without the mod name. Mod managers that read your log (FSG Mod Assistant) stay quiet too. - Fixed: locomotives, combines, wheel loaders, dump trucks and drill rigs were treated as rollers. Real rollers are still detected.
- Fixed: confirming a TerraFarm override in the ESC menu gave rollers a default work area.
Details: https://fsmodworks.com/en/news/dig-with-anything-1-0-25-werkzeug-kollision
Dig With Anything 1.0.24.0 — hotfix for FS25 patch 1.24 (no new key needed)
✅ NO NEW KEY NEEDED
Hotfix for Farming Simulator 25 patch 1.24. The game update blocked a function Dig With Anything needed to start, so the mod loaded but stayed inactive. 1.0.24.0 works again. Your existing Download Key keeps working.
This release has no zip attached. Download the new version from fsmodworks.com and replace the old zip in your mods folder:
➜ https://fsmodworks.com/en/mods/dig-with-anything
When everything is fine, your log.txt now says M3: Download Key check passed - core released. If it says something else, post that line in the forum.
What changed
1.0.24.0 — 30 September 2026
- Works again with FS25 patch 1.24 (engine 10.0.0). No new key, no new settings.
- Clearer log lines for support:
core released/core NOT released (<reason>).
Details: https://fsmodworks.com/en/news/hotfix-fs25-1-24-dig-with-anything-mining-layers
Dig With Anything 1.0.22.0 — first full release
This release has no zip attached. Dig With Anything is downloaded from fsmodworks.com, with a free account and a free Download Key:
➜ https://fsmodworks.com/en/mods/dig-with-anything
The mod carries an activation check. It stays free — the key costs nothing. It ties a copy to an account, so a re-upload can be traced back. Sign up, download the zip and your key file, put both in your mods folder, restart, play.
One key per release. If the mod core does not load, your Download Key was issued for an older release. Get a fresh one in your account, free of charge.
What changed
1.0.22.0 — 24 September 2026
First full release, free with a Download Key.
- Tipper profile: trucks and trailers without their own TerraFarm entry become TerraFarm-capable automatically, and you can switch that off per vehicle on the ESC page. Vehicles whose mod already ships TerraFarm stay untouched and are marked as such.
- The ESC list shows first whether a tool works with TerraFarm and who provides it. It has filters, a search box and an X key that switches TerraFarm on or off for tools hanging from a hook. A HUD hint tells you when a trailer has to be selected first.
- Rollers and compactors are detected too and get a TerraFarm compactor profile (flatten, smooth, paint), with the drum width measured from the mod itself. They smooth with the tool switched off, so a chopper roller no longer leaves cultivator stripes.
- Small base-game tippers whose first configuration has no tip side are found as well, like the Salek ANS-1900, the Farmtech DDK 2400 and EDK 650 and the Brantner DD 24073.
- TerraFarm's per-machine Enabled switch is turned on at load and from the ESC page. Area bindings are released, so machines dig and dump anywhere again. TerraFarm's own area key brings the binding back.
- In-game texts in English, German, French, Spanish, Italian, Polish and Portuguese.
0.3.7.0 — 27 August 2026
Machines from mods that bring their own vehicle type are recognised. The scan used to look up the bare type name and walked past them. Carriers no longer clutter the list: an excavator undercarriage never becomes a machine, only the tool on it does.
0.3.6.0 — 27 August 2026
Configs on by default, a status line on the tool, and a HUD chip you can switch off. Deformation defaults by bucket size, the right machine type for excavator attachments, and TerraFarm settings reachable for tools that dangle from a hook.
0.3.5.0 — 22 August 2026
Grapple zones, material loss while slewing, HUD chips, the ESC page and automatic grapple detection.
The 0.3 builds were test versions for members. 1.0.22.0 is the first version for everyone.
What comes next
Development continues in Dig With Anything V2 Director's Cut, from the hole to the finished road. It is in testing now: https://fsmodworks.com/en/roadmap#dwa-v2-dc
Requirements
TerraFarm by scfmod — without it nothing moves. Dig With Anything extends it and does not work on its own. TerraFarm is on GitHub only: https://github.com/scfmod/FS25_TerraFarm. Do not rename its folder FS25_0_TerraFarm. PC/Mac only, this is a script mod. Multiplayer runs server-side and is tested.
Tested with the Sennebogen 875E, the CAT 385C MH, the Clamshell Bucket from FS25_ExcavatorAttachments and the FSM marine equipment barge. Machines by FS Miner.
Questions and bug reports: https://fsmodworks.com/en/forum/dig-with-anything
A FrittePlayz project. Unofficial TerraFarm add-on, not affiliated with scfmod.