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Dig With Anything 1.0.22.0 — first full release

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@jobsingles jobsingles released this 25 Sep 21:56
· 3 commits to main since this release

This release has no zip attached. Dig With Anything is downloaded from fsmodworks.com, with a free account and a free Download Key:

➜ https://fsmodworks.com/en/mods/dig-with-anything

The mod carries an activation check. It stays free — the key costs nothing. It ties a copy to an account, so a re-upload can be traced back. Sign up, download the zip and your key file, put both in your mods folder, restart, play.

One key per release. If the mod core does not load, your Download Key was issued for an older release. Get a fresh one in your account, free of charge.

What changed

1.0.22.0 — 24 September 2026
First full release, free with a Download Key.

  • Tipper profile: trucks and trailers without their own TerraFarm entry become TerraFarm-capable automatically, and you can switch that off per vehicle on the ESC page. Vehicles whose mod already ships TerraFarm stay untouched and are marked as such.
  • The ESC list shows first whether a tool works with TerraFarm and who provides it. It has filters, a search box and an X key that switches TerraFarm on or off for tools hanging from a hook. A HUD hint tells you when a trailer has to be selected first.
  • Rollers and compactors are detected too and get a TerraFarm compactor profile (flatten, smooth, paint), with the drum width measured from the mod itself. They smooth with the tool switched off, so a chopper roller no longer leaves cultivator stripes.
  • Small base-game tippers whose first configuration has no tip side are found as well, like the Salek ANS-1900, the Farmtech DDK 2400 and EDK 650 and the Brantner DD 24073.
  • TerraFarm's per-machine Enabled switch is turned on at load and from the ESC page. Area bindings are released, so machines dig and dump anywhere again. TerraFarm's own area key brings the binding back.
  • In-game texts in English, German, French, Spanish, Italian, Polish and Portuguese.

0.3.7.0 — 27 August 2026
Machines from mods that bring their own vehicle type are recognised. The scan used to look up the bare type name and walked past them. Carriers no longer clutter the list: an excavator undercarriage never becomes a machine, only the tool on it does.

0.3.6.0 — 27 August 2026
Configs on by default, a status line on the tool, and a HUD chip you can switch off. Deformation defaults by bucket size, the right machine type for excavator attachments, and TerraFarm settings reachable for tools that dangle from a hook.

0.3.5.0 — 22 August 2026
Grapple zones, material loss while slewing, HUD chips, the ESC page and automatic grapple detection.

The 0.3 builds were test versions for members. 1.0.22.0 is the first version for everyone.

What comes next

Development continues in Dig With Anything V2 Director's Cut, from the hole to the finished road. It is in testing now: https://fsmodworks.com/en/roadmap#dwa-v2-dc

Requirements

TerraFarm by scfmod — without it nothing moves. Dig With Anything extends it and does not work on its own. TerraFarm is on GitHub only: https://github.com/scfmod/FS25_TerraFarm. Do not rename its folder FS25_0_TerraFarm. PC/Mac only, this is a script mod. Multiplayer runs server-side and is tested.

Tested with the Sennebogen 875E, the CAT 385C MH, the Clamshell Bucket from FS25_ExcavatorAttachments and the FSM marine equipment barge. Machines by FS Miner.

Questions and bug reports: https://fsmodworks.com/en/forum/dig-with-anything


A FrittePlayz project. Unofficial TerraFarm add-on, not affiliated with scfmod.