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v1.4.2.0 — Movable HUD, free-dump protection, hardened key fallbacks (DRAFT, in test)

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@jobsingles jobsingles released this 11 Aug 11:34

Live-tested by Tommy on the 243 Quarry map — all test points green (movable HUD, free-dump fix, key-path verification).

Highlights (full details in CHANGELOG.md):

  • Movable display: Num * opens move mode — click to pick up, click to drop (auto-saves, resolution-independent), right-click resets. Drag&drop mechanics inspired by HappyLooser's HL Hud System — own implementation, no code copied.
  • Dumping no longer silently blocked when a layer zone is the machine's TerraFarm output area (found live on the 243 Quarry map).
  • Display polish: title band, darker tip ticker band, width capped at the F1 help menu, tips rotate slower (20s).
  • **"No input area assigned" hint — the number one support cause, now stated directly in the display.
  • Third key-registration path (HappyLooser pattern) with per-path log lines — the large-modlist binding experiment.
  • Handshake timing edges fixed, fallback key resolution hardened (modifier combos, explicit unbind), complete input-state reset on map exit.
  • Docs: new FAQ in all four READMEs — the mod adds no fill types to any map; PAYDIRT correctly listed as non-base-game (itch.io user question).