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@G1ZMODRAG0N G1ZMODRAG0N released this 11 Aug 16:08
ca939b0

Direct Link: https://gizmodragon.com/CombatantsLauncher.zip

Updates:

  • Added new map Imperial Gardens. This map features unique 1v1 arena's and a new 2v2 arena. The 2v2 arena introduces a new hazard mechanic. Each corner holds an AOE of flowers that all heavily proc different status. The center fountain serves as a cleanser and resist buff. Feel free to give us feedback on the map! The map curator for this one is Hexwave or resident map expert
  • Added new area to Roundtable Hold the Roundtable Training Grounds WIP. You will find two npc's to test or train against. This is still a work in-progress.
  • Camera Updates:
    • Added a camara control guide overlay. Simply press X/A to display an image that dictates all the controls for the camera
    • Added white summon exclusions to allow co-hosting phantoms from being included in the player count
    • Added notifications to indicate what mode you are currently in
    • Removed FPS-Boost mode as I find a more reliable solution
    • Added a Lock Controls feature. While in the camera simply press ~ to lock all controls. Press ~ again to unlock
    • Adjusted the camera movement range to allow for more finer control
  • Updated the countdown to now be animated and include an sfx
  • Optimized a number of functions for better performance. ie utilizing new threads for void functions
  • Bonfire Updates:
    • Players sitting at the bonfire will no longer take damage nor can be back stabbed
    • Bonfire menu options have been updated. All build related functions are listed under Manage Build
    • Added Change Class and Reset Stats options to the bonfire.
    • Black Market now includes Maxed out weapons in the store
    • Updated the code handling item giving at the bonfire to no longer pause on execution
    • New characters will be given all items needed for combat and crafting upon first bonfire use.
    • GigaGib is soon to come
  • Respawns inside arenas now have full invincibility
  • Golden Rebirth item now resets poise upon use
  • Updated the Unstuck F4 key to work more reliably. The option now prompts players to confirm before execution
  • Updated statues in Cerulean Crossroads so players no longer land on the collision
  • Updated Cerulean Crossroads start point to allow for summon sign placement
  • Updated Gathering Stone to more frequently clear out the cached summon sign data. This will hopefully result is faster summon turn arounds
  • Added barebone "Potato Mode" options to config
  • Yharnam Alley Bloodhound Knight now respawns after defeat every 30 seconds
  • Yharnam Alley added the "rally" effect for all players on the map. (Experimental idea)
  • Updated launcher to now close on eldenring closure
  • Improved mod startup time with the same thread stratedgy

Bug Fixes:

  • Fixed an issue where Stormviel Parapet's secondary bonfire no longer functioned
  • Fixed an issue in Stormviel Parapet not applying arena bounds to the play region
  • Fixed an issue in Warrior's Rest where the pupperz would stay aggro'd through player rest at bonfire
  • Fixed an issue in Warrior's Rest with Resurecting Ashes when a player jumps off the mountain into the pond on the second attempt they would be caught in a death loop
  • Fixed a flag in Yharnams Alley that disallowed guest players from teleporting back to primary map after they have traveled to the arena area
  • Fixed an issue with arena respawns. When players died within the same time frame of one another the latest player would have their summon animation sped up or cut entirely
  • Fixed a notification display bug for one of the levers in Yharnams Alley
  • Fixed a bug with the freeze option. If a player died while frozen they would not respawn properly
  • Resolved an issue where players would sometimes spawn with their armor and weapons in a non-functioning state
  • Fixed a bug with the importer where flasks, tears, and physick would sometimes be duplicated
  • Resolved bug with camera. When players exit the camera they would no longer have their lock on rotation locked properly
  • Resolved a soft-lock area in Yharnam Alley
  • Fixed bug with Gathering Stone being non-restricted in other player worlds
  • Fixed player phantom color tint. (The red tint color)
  • Resolved bonfire param issues with locations
  • Fixed a rare issue where a player would survive the instant kill spikes in Warrior's Rest

Known Issues:

  • Players can be affected by statuses while sitting at the bonfire
  • Host player hp bar visible to others while in camera mode
  • Summoning will sometimes fail back to back unless the host reloads the map
  • Rarely players will be summoned into the world and fail to render in properly
  • Players able to lock on other outside arena bounds
  • In some instances progressing to the next player while in camera mode will cause the host to die
  • Frame drops during player join and commence banner
  • This updates is missing assets will be fixed in a following hotfix
  • Cam bug will be fixed in a following hotfix

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Report A Bug:
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