0.4.00-pre-release
Pre-release
Pre-release
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Updates:
- Added new map Imperial Gardens. This map features unique 1v1 arena's and a new 2v2 arena. The 2v2 arena introduces a new hazard mechanic. Each corner holds an AOE of flowers that all heavily proc different status. The center fountain serves as a cleanser and resist buff. Feel free to give us feedback on the map! The map curator for this one is Hexwave or resident map expert
- Added new area to Roundtable Hold the Roundtable Training Grounds WIP. You will find two npc's to test or train against. This is still a work in-progress.
- Camera Updates:
- Added a camara control guide overlay. Simply press X/A to display an image that dictates all the controls for the camera
- Added white summon exclusions to allow co-hosting phantoms from being included in the player count
- Added notifications to indicate what mode you are currently in
- Removed FPS-Boost mode as I find a more reliable solution
- Added a Lock Controls feature. While in the camera simply press ~ to lock all controls. Press ~ again to unlock
- Adjusted the camera movement range to allow for more finer control
- Updated the countdown to now be animated and include an sfx
- Optimized a number of functions for better performance. ie utilizing new threads for void functions
- Bonfire Updates:
- Players sitting at the bonfire will no longer take damage nor can be back stabbed
- Bonfire menu options have been updated. All build related functions are listed under Manage Build
- Added Change Class and Reset Stats options to the bonfire.
- Black Market now includes Maxed out weapons in the store
- Updated the code handling item giving at the bonfire to no longer pause on execution
- New characters will be given all items needed for combat and crafting upon first bonfire use.
- GigaGib is soon to come
- Respawns inside arenas now have full invincibility
- Golden Rebirth item now resets poise upon use
- Updated the Unstuck F4 key to work more reliably. The option now prompts players to confirm before execution
- Updated statues in Cerulean Crossroads so players no longer land on the collision
- Updated Cerulean Crossroads start point to allow for summon sign placement
- Updated Gathering Stone to more frequently clear out the cached summon sign data. This will hopefully result is faster summon turn arounds
- Added barebone "Potato Mode" options to config
- Yharnam Alley Bloodhound Knight now respawns after defeat every 30 seconds
- Yharnam Alley added the "rally" effect for all players on the map. (Experimental idea)
- Updated launcher to now close on eldenring closure
- Improved mod startup time with the same thread stratedgy
Bug Fixes:
- Fixed an issue where Stormviel Parapet's secondary bonfire no longer functioned
- Fixed an issue in Stormviel Parapet not applying arena bounds to the play region
- Fixed an issue in Warrior's Rest where the pupperz would stay aggro'd through player rest at bonfire
- Fixed an issue in Warrior's Rest with Resurecting Ashes when a player jumps off the mountain into the pond on the second attempt they would be caught in a death loop
- Fixed a flag in Yharnams Alley that disallowed guest players from teleporting back to primary map after they have traveled to the arena area
- Fixed an issue with arena respawns. When players died within the same time frame of one another the latest player would have their summon animation sped up or cut entirely
- Fixed a notification display bug for one of the levers in Yharnams Alley
- Fixed a bug with the freeze option. If a player died while frozen they would not respawn properly
- Resolved an issue where players would sometimes spawn with their armor and weapons in a non-functioning state
- Fixed a bug with the importer where flasks, tears, and physick would sometimes be duplicated
- Resolved bug with camera. When players exit the camera they would no longer have their lock on rotation locked properly
- Resolved a soft-lock area in Yharnam Alley
- Fixed bug with Gathering Stone being non-restricted in other player worlds
- Fixed player phantom color tint. (The red tint color)
- Resolved bonfire param issues with locations
- Fixed a rare issue where a player would survive the instant kill spikes in Warrior's Rest
Known Issues:
- Players can be affected by statuses while sitting at the bonfire
- Host player hp bar visible to others while in camera mode
- Summoning will sometimes fail back to back unless the host reloads the map
- Rarely players will be summoned into the world and fail to render in properly
- Players able to lock on other outside arena bounds
- In some instances progressing to the next player while in camera mode will cause the host to die
- Frame drops during player join and commence banner
- This updates is missing assets will be fixed in a following hotfix
- Cam bug will be fixed in a following hotfix
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