Releases: G1ZMODRAG0N/CombatantsMod
Release list
0.6.2-pre-release
Hotfix
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Updates:
- Horse items are now auto rewarded to players at the bonfire if they do not have them
Bug Fixes:
- Fixed issue where the new classes would not change in the bonfire options
- Fixed an issue where Idus Knight and Heavy Knight classes were swapped in bonfire options
- Removed flags from Stormviel Parapet which would cause some players to lose frames
- Fixed issue with countdown player disable not occurring at end of countdown
- Fixed issue where players would be unable to be summoned after sudden session end
0.6.1-pre-release
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Notice:
- Due to how Cloudflare caches updates you may need to do a complete in-place update to receive all the new additions. Delete the contents of the old launcher and files and then extract the new CombatantsLauncher.zip. Or, use the attached runUpdater.bat and Updater.ps1 attached to update the mod. You must use the new Updater.ps1 provided as it has a fix for the Cloudflare issue.
Updates:
- Added Tarnished Edition content
- Added new map The Void (beta)
- Started rolling out an updated method of entering arenas to all the maps. This will allow us to completely enclose arenas and disallow knockouts completely from happening
- Updated the overall visual feedback of Resurrecting Ashes. This will make it more clear that the item is active. It will also now break and then disable upon entering a respawn arena
- Added new icons to clearly define each map type
- Updated Warrior's Rest's Waterfall Arena to now be a more official arena. Including full arena bounds and its own bonfire warp
- Yharnam Alley Arena has been added but is still under construction as it requires some specific alterations to be excluded from the normal map
- Added a new unstuck feature. If the mod detects that your character is falling infinitely, rather than dying you will be warped back to the Roundtable Hold
- Removed live pattern lookups during runtime. This will help with various functions and will improve their performance
Bug Fixes:
- Made some adjustments to player summoning that should help alleviate the Failed to Summon bug. However this issue is ongoing and I am actively looking to resolve
- Resolved an issue where players would crash when entering or exiting spirit summon areas (idk if i already provided the patch notes on this)
- Had to roll back the player "tint" fix as it would cause team color items to no longer allow players to return to their original player color. I am working on a new fix for this
...to be added
Known Issues:
...to be added
Give Us Feedback:
https://forms.gle/wLXhMWg7HBR9GCYi9
Report A Bug:
https://forms.gle/jSV1oy92zW9wSTUj8
0.5.2-pre-release
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Updates:
- Updated the debug to now show main player and client player information and statistics. The information displayed is limited as this is still actively being developed
- Removed problematic under construction bonfire warp from map
- Added new site of grace for Imperial Garden Shrine
- Updated asset draws for Imperial Garden
- Updated various collision Imperial Garden
- Imperial Garden 1v1 arenas have been resized to better represent the hazards of corner play and incentivize players to respect spacing more often
Bug Fixes:
- Re-added decal removal to Golden Rebirth
- Fixed player count issue that stopped Follow Mode in the camera from functioning at 2 player count
- Fixed a bug where the calculation for class change was excluded from the result
- Fixed an issue where the Golden Rebirth would not remove the fountain buff in Imperial Garden
- Fixed sleep status issue in Imperial Garden that applied after certain animations
Known Issues:
- Host player hp bar visible to others while in camera mode
- Summoning will sometimes fail, back to back, unless the host reloads the map
- Rarely players will be summoned into the world and fail to render in properly
- Players able to lock on other outside arena bounds
- Frame drops during player join and commence banner
- Bloodhound knight in Yharnam Alley will continue to attack the lever after respawn
- Transmog toggle key F9 fails to re-apply transmog effects to other players
- When transmog is toggled off it gets re-applied at bonfire even though it's set to off
- Combatants Launcher save selection issues. The save selection will be updated in a later revision to properly parse through player saves for steamid changes, invalid items, and improper values
- Combatants Launcher lacks dynamic DPI scaling and will look smaller on some player monitors
- Some Black Market items may be invalid/cut-content
- Some players experience crashing when trying to enter or exit Spirit Summon boundaries
- Some players may have issues launching into online mode
- Some how team color items are unable to be removed for client players. Honestly have no idea why
Give Us Feedback:
https://forms.gle/wLXhMWg7HBR9GCYi9
Report A Bug:
https://forms.gle/jSV1oy92zW9wSTUj8
0.5.1-pre-release
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Updates:
- Added new map Sanctum of the Coiled King by RevelKnight. This map features a 1v1 arena in a dark volcano manor themed setting.
- Imperial Gardens has been updated with additional visual clarity for arena bounds
- Added barebones 1v1 arena in Yharnam Alley (beta)
- Reverted some changes to regarding multi-threaded functions
- The timer for 1v1 arenas has been removed
- Added the option in config to allow hudhook to be disabled if a player encounter odd rendering issues in-game. (This is a stop-gap in resolving such issues)
- Adjusted Cerulean Crossroads start points to avoid player lock issues
- Added two additional start points to Cerulean Crossroads
- Added decal deletion to Golden Rebirth to remove blood on players
- Added Staffs, Seals, and Shields to the Black Market (Sorry i forgot)
- Added additional de-rendering for improved performance in Imperial Gardens
- Relocated start match button in Cerulean Crossroads
- Combatants now includes a direct runUpdater.bat to circumvent issues where the launcher is incapable of retrieving an updater through "Check for Updates"
Bug Fixes:
- Fixed issue with launcher missing URI string to retrieve the latest release tag from Git
- Resolved an issue where Resurrecting Ashes fails to revive the player if they were killed mid-air (I am keeping an eye on this issue for re-occurrence)
- Removed server connection check from launcher due to how the feature pings the server. Possible icmp blocking could have caused this to fail. Will be incorporating a different method to check through https
- Fixed issue with Import Build failing to read weapon reinforcement levels due to how er-build-planner.nyasu.business places both regular and somber weapons as +25 (0x19)
- Fixed issue where player tint color removal caused various color changing functions to fail. Opted to actually modify this property in character rendering
- Resolved an issue where the camera would fail to change modes properly due to incorrect player count lookup
- Fixed an issue with Imperial Gardens status effect proc stacking
- Correct start match button interaction radius for all maps
- Fixed issue where player still received status effect while sitting at the bonfire
- Fixed issue where importing a build would cause player to receive some duplicate items
Known Issues:
- to be added
Give Us Feedback:
https://forms.gle/wLXhMWg7HBR9GCYi9
Report A Bug:
https://forms.gle/jSV1oy92zW9wSTUj8
0.4.1-pre-release
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Hotfix:
- Included some missing custom assets from previous release
0.4.00-pre-release
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Updates:
- Added new map Imperial Gardens. This map features unique 1v1 arena's and a new 2v2 arena. The 2v2 arena introduces a new hazard mechanic. Each corner holds an AOE of flowers that all heavily proc different status. The center fountain serves as a cleanser and resist buff. Feel free to give us feedback on the map! The map curator for this one is Hexwave or resident map expert
- Added new area to Roundtable Hold the Roundtable Training Grounds WIP. You will find two npc's to test or train against. This is still a work in-progress.
- Camera Updates:
- Added a camara control guide overlay. Simply press X/A to display an image that dictates all the controls for the camera
- Added white summon exclusions to allow co-hosting phantoms from being included in the player count
- Added notifications to indicate what mode you are currently in
- Removed FPS-Boost mode as I find a more reliable solution
- Added a Lock Controls feature. While in the camera simply press ~ to lock all controls. Press ~ again to unlock
- Adjusted the camera movement range to allow for more finer control
- Updated the countdown to now be animated and include an sfx
- Optimized a number of functions for better performance. ie utilizing new threads for void functions
- Bonfire Updates:
- Players sitting at the bonfire will no longer take damage nor can be back stabbed
- Bonfire menu options have been updated. All build related functions are listed under Manage Build
- Added Change Class and Reset Stats options to the bonfire.
- Black Market now includes Maxed out weapons in the store
- Updated the code handling item giving at the bonfire to no longer pause on execution
- New characters will be given all items needed for combat and crafting upon first bonfire use.
- GigaGib is soon to come
- Respawns inside arenas now have full invincibility
- Golden Rebirth item now resets poise upon use
- Updated the Unstuck F4 key to work more reliably. The option now prompts players to confirm before execution
- Updated statues in Cerulean Crossroads so players no longer land on the collision
- Updated Cerulean Crossroads start point to allow for summon sign placement
- Updated Gathering Stone to more frequently clear out the cached summon sign data. This will hopefully result is faster summon turn arounds
- Added barebone "Potato Mode" options to config
- Yharnam Alley Bloodhound Knight now respawns after defeat every 30 seconds
- Yharnam Alley added the "rally" effect for all players on the map. (Experimental idea)
- Updated launcher to now close on eldenring closure
- Improved mod startup time with the same thread stratedgy
Bug Fixes:
- Fixed an issue where Stormviel Parapet's secondary bonfire no longer functioned
- Fixed an issue in Stormviel Parapet not applying arena bounds to the play region
- Fixed an issue in Warrior's Rest where the pupperz would stay aggro'd through player rest at bonfire
- Fixed an issue in Warrior's Rest with Resurecting Ashes when a player jumps off the mountain into the pond on the second attempt they would be caught in a death loop
- Fixed a flag in Yharnams Alley that disallowed guest players from teleporting back to primary map after they have traveled to the arena area
- Fixed an issue with arena respawns. When players died within the same time frame of one another the latest player would have their summon animation sped up or cut entirely
- Fixed a notification display bug for one of the levers in Yharnams Alley
- Fixed a bug with the freeze option. If a player died while frozen they would not respawn properly
- Resolved an issue where players would sometimes spawn with their armor and weapons in a non-functioning state
- Fixed a bug with the importer where flasks, tears, and physick would sometimes be duplicated
- Resolved bug with camera. When players exit the camera they would no longer have their lock on rotation locked properly
- Resolved a soft-lock area in Yharnam Alley
- Fixed bug with Gathering Stone being non-restricted in other player worlds
- Fixed player phantom color tint. (The red tint color)
- Resolved bonfire param issues with locations
- Fixed a rare issue where a player would survive the instant kill spikes in Warrior's Rest
Known Issues:
- Players can be affected by statuses while sitting at the bonfire
- Host player hp bar visible to others while in camera mode
- Summoning will sometimes fail back to back unless the host reloads the map
- Rarely players will be summoned into the world and fail to render in properly
- Players able to lock on other outside arena bounds
- In some instances progressing to the next player while in camera mode will cause the host to die
- Frame drops during player join and commence banner
- This updates is missing assets will be fixed in a following hotfix
- Cam bug will be fixed in a following hotfix
Give Us Feedback:
https://forms.gle/wLXhMWg7HBR9GCYi9
Report A Bug:
https://forms.gle/jSV1oy92zW9wSTUj8
0.3.12-pre-release
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Hotfix 0.3.12-pre-release
Bug Fixes:
- Previous update failed to take
Give Us Feedback:
https://forms.gle/wLXhMWg7HBR9GCYi9
Report A Bug:
https://forms.gle/jSV1oy92zW9wSTUj8
0.3.11-pre-release
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Hotfix 0.3.11-pre-release
Added:
- Removed unneeded asset addition
- Updated camera to no longer include WhiteSummon players during spectate
Bug Fixes:
- Fixed a bug with the launcher that caused players to download the parts/armors files with every update
Give Us Feedback:
https://forms.gle/wLXhMWg7HBR9GCYi9
Report A Bug:
https://forms.gle/jSV1oy92zW9wSTUj8
0.3.10-pre-release
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Hotfix 0.3.10-pre-release
Added:
- Added the ability for players to attack in the Roundtable Hold
- Arena respawns now have regen during the invincibility window
- Players now can no longer damage or backstab players sitting at the bonfire (sorry no more funnies)
- Warrior's Rest secret 1v1 arena teleporter now has a fade out
Bug Fixes:
- Fixed a soft lock area near the gate in Yharnam Alley
Give Us Feedback:
https://forms.gle/wLXhMWg7HBR9GCYi9
Report A Bug:
https://forms.gle/jSV1oy92zW9wSTUj8
0.3.9-pre-release
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Hotfix 0.3.9-pre-release
Bug Fixes:
- Fixed action button interaction height in Warrior's Rest
- Fixed a bug that stopped players from interacting with the bonfire at Roundtable
Give Us Feedback:
https://forms.gle/wLXhMWg7HBR9GCYi9
Report A Bug:
https://forms.gle/jSV1oy92zW9wSTUj8