Skip to content

0.5.1-pre-release

Pre-release
Pre-release

Choose a tag to compare

@G1ZMODRAG0N G1ZMODRAG0N released this 16 Aug 22:47
ca939b0

Direct Link: https://gizmodragon.com/CombatantsLauncher.zip

Updates:

  • Added new map Sanctum of the Coiled King by RevelKnight. This map features a 1v1 arena in a dark volcano manor themed setting.
  • Imperial Gardens has been updated with additional visual clarity for arena bounds
  • Added barebones 1v1 arena in Yharnam Alley (beta)
  • Reverted some changes to regarding multi-threaded functions
  • The timer for 1v1 arenas has been removed
  • Added the option in config to allow hudhook to be disabled if a player encounter odd rendering issues in-game. (This is a stop-gap in resolving such issues)
  • Adjusted Cerulean Crossroads start points to avoid player lock issues
  • Added two additional start points to Cerulean Crossroads
  • Added decal deletion to Golden Rebirth to remove blood on players
  • Added Staffs, Seals, and Shields to the Black Market (Sorry i forgot)
  • Added additional de-rendering for improved performance in Imperial Gardens
  • Relocated start match button in Cerulean Crossroads
  • Combatants now includes a direct runUpdater.bat to circumvent issues where the launcher is incapable of retrieving an updater through "Check for Updates"

Bug Fixes:

  • Fixed issue with launcher missing URI string to retrieve the latest release tag from Git
  • Resolved an issue where Resurrecting Ashes fails to revive the player if they were killed mid-air (I am keeping an eye on this issue for re-occurrence)
  • Removed server connection check from launcher due to how the feature pings the server. Possible icmp blocking could have caused this to fail. Will be incorporating a different method to check through https
  • Fixed issue with Import Build failing to read weapon reinforcement levels due to how er-build-planner.nyasu.business places both regular and somber weapons as +25 (0x19)
  • Fixed issue where player tint color removal caused various color changing functions to fail. Opted to actually modify this property in character rendering
  • Resolved an issue where the camera would fail to change modes properly due to incorrect player count lookup
  • Fixed an issue with Imperial Gardens status effect proc stacking
  • Correct start match button interaction radius for all maps
  • Fixed issue where player still received status effect while sitting at the bonfire
  • Fixed issue where importing a build would cause player to receive some duplicate items

Known Issues:

  • to be added

Give Us Feedback:
https://forms.gle/wLXhMWg7HBR9GCYi9

Report A Bug:
https://forms.gle/jSV1oy92zW9wSTUj8