0.5.1-pre-release
Pre-release
Pre-release
Direct Link: https://gizmodragon.com/CombatantsLauncher.zip
Updates:
- Added new map Sanctum of the Coiled King by RevelKnight. This map features a 1v1 arena in a dark volcano manor themed setting.
- Imperial Gardens has been updated with additional visual clarity for arena bounds
- Added barebones 1v1 arena in Yharnam Alley (beta)
- Reverted some changes to regarding multi-threaded functions
- The timer for 1v1 arenas has been removed
- Added the option in config to allow hudhook to be disabled if a player encounter odd rendering issues in-game. (This is a stop-gap in resolving such issues)
- Adjusted Cerulean Crossroads start points to avoid player lock issues
- Added two additional start points to Cerulean Crossroads
- Added decal deletion to Golden Rebirth to remove blood on players
- Added Staffs, Seals, and Shields to the Black Market (Sorry i forgot)
- Added additional de-rendering for improved performance in Imperial Gardens
- Relocated start match button in Cerulean Crossroads
- Combatants now includes a direct runUpdater.bat to circumvent issues where the launcher is incapable of retrieving an updater through "Check for Updates"
Bug Fixes:
- Fixed issue with launcher missing URI string to retrieve the latest release tag from Git
- Resolved an issue where Resurrecting Ashes fails to revive the player if they were killed mid-air (I am keeping an eye on this issue for re-occurrence)
- Removed server connection check from launcher due to how the feature pings the server. Possible icmp blocking could have caused this to fail. Will be incorporating a different method to check through https
- Fixed issue with Import Build failing to read weapon reinforcement levels due to how er-build-planner.nyasu.business places both regular and somber weapons as +25 (0x19)
- Fixed issue where player tint color removal caused various color changing functions to fail. Opted to actually modify this property in character rendering
- Resolved an issue where the camera would fail to change modes properly due to incorrect player count lookup
- Fixed an issue with Imperial Gardens status effect proc stacking
- Correct start match button interaction radius for all maps
- Fixed issue where player still received status effect while sitting at the bonfire
- Fixed issue where importing a build would cause player to receive some duplicate items
Known Issues:
- to be added
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