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[RFC] Suggested new warp effects for Warp Theory #8611

Description

@D-Cysteine

Your GTNH Discord Username

D-Cysteine

Your Pack Version

2.1.1.3

Your Proposal

Here's some ideas that I came up with; please give feedback and/or suggest new ones!

In roughly suggested order of increasing warp:

  • For a short period of time, flowers are spawned at the player's feet (if placeable). Maybe limit to grass blocks only; this shouldn't break anything in bases.
  • Player receives slowness, weakness, mining fatigue.
  • For a period of time, player randomly lays eggs.
  • For a period of time, player either cannot sleep, or takes twice as long to fall asleep.
  • Spawn a wisp near the player.
  • Player instantly loses half their current health (rounded down so this cannot kill the player).
  • Spawn a doppelgänger behind the player. Similar to the friendly creeper, the doppelgänger is a passive mob that follows the player. The doppelgänger looks just like the player and has the same max health, and any damage that it receives is also dealt to the player (maybe with a chat message each time this happens?).
  • Spawn some hostile endermen a moderate distance away. Maybe also give the player an ongoing effect that causes nearby endermen to become hostile and/or randomly spawns more endermen.
  • For a period of time, the player randomly gets pushed around.
  • Water is converted to ice in an area around the player. Maybe also place some snow.
  • Spawn a bunch of mushrooms in an area around the player (low chance of vishroom). Cows in range are converted to mooshrooms (need to figure out how this interacts with Thaumic Horizons infused cows).
  • A voice whispers in your ear, "You look like you need this". Gives the player some litmus paper. This is a not-so-subtle hint that the player is about to reach (or maybe has reached) wither-level warp. Maybe give the player an effect that prevents receiving this warp effect again for a long time, to prevent getting free litmus paper?

I'm happy to work on implementing these myself.

For balancing, note that it looks like a random event is picked (out of those the player has enough warp for), so the more events that we add, the less likely any individual event is to be picked. See:
https://github.com/GTNewHorizons/WarpTheory/blob/master/src/main/java/shukaro/warptheory/handlers/WarpHandler.java#L228-L238

There is also a closed issue with more ideas: #4270

Your Goal

According to #5643, we need new warp effects implemented so that we can rebalance warp.

Your Vision

Adding new warp effects will allow us to expand the range of warp effects, pushing back destructive effects farther and allowing Thaumcraft users to be less afraid of withers blowing up their base.

Final Checklist

  • I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying I like this feature please reconsider adding it will prompt us to investigate and reopen it once we confirm your report.
  • I believe there is nothing similar in the pack already, or the existing solution isn't good enough.
  • I understand this change request may not attract enough attention and thus not be implemented.
  • I understand this change request may be rejected due to other community members thinking it's inappropriate.
  • I believe this feature would make the pack better.

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