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1.9.7
Rift 1.9.7
A performance-focused release.
Performance
- Dramatically lower GPU and CPU usage. Rift now throttles its render rate when the window isn't focused or minimized and freezes idle animations, so background graphics use drops to near-zero (roughly 0.2% GPU idle, and about 2% during a call on a laptop GPU). Cooler, quieter, and much easier on battery.
- Starts with no internet. Launch Rift offline and you get a clean local "No internet" screen (logo + a rotating "Did you know?" tip) that keeps pinging and loads straight into the app the moment you're back online - instead of a blank window or a browser error page.
Improved
- Screen-share controls. Toggle your stream's audio on and off live without restarting the share, and pick your resolution and frame rate (up to 60 FPS).
- Server Stats location now has an IP-geolocation fallback so it still resolves when precise location isn't available.
Fixed
- Voice call join loop. A friend on a slightly older build could get stuck joining and leaving a call over and over (which also caused reconnects for everyone else). Clients now update once and join, instead of bouncing.
- Two Rift icons in the system tray after an in-app update - the old icon no longer lingers.
- Light mode: the voice call area and game-activity backgrounds render correctly now (no more black panel).
- Fixed a blank call view when spotlighting an activity, then another user, then the activity again.
- Mute / deafen no longer flash the whole call view.
- Custom-background videos no longer spin up extra background processing.
- Your @username is now hidden in the profile popout and settings while streaming (it's what people use to friend you).
Mobile
- Completely redesigned mobile UI (iOS / Android / mobile web): a real bottom tab bar - Home (DMs + Friends), Servers, Notifications, Profile - with mobile-native screens, instead of the desktop layout crammed onto a phone. Settings, server discovery, and channels are all built for touch now.