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iw4Strike v0.2.0 alpha (Windows)

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@Gh4zi Gh4zi released this 06 Oct 07:08
· 313 commits to main since this release

Second alpha of iw4Strike: Counter-Strike gameplay on Call of Duty: Modern Warfare 2 maps, built on IW4L.

⚠️ Alpha. Rounds, money, the buy menu and the bomb are not in yet.

What you need

  • Call of Duty: Modern Warfare 2 (2009) on Steam
  • Counter-Strike: Source on Steam (weapon models, sounds and HUD are read from your install). Without it you can point the game at a Counter-Strike 1.6 install instead (see README.txt).

No game files are included.

How to play

  1. Download iw4Strike-v0.2.0-windows.zip and extract it to a folder you can write to (for example Desktop or Documents, not Program Files).
  2. Run iw4l.exe. If SmartScreen warns you, click More info → Run anyway.
  3. MW2 and CS:S are found through Steam automatically. If not, see README.txt in the folder.
  4. Press **** (the key under Esc) to open the console. Try bot add 3, buy ak47, buy famasandbuy vesthelm`.

New in v0.2.0

  • 24 guns with Counter-Strike: Source models and sounds and CS 1.6 damage, spread and recoil: pistols (USP, Glock-18, Desert Eagle, P228, Five-seveN, Dual Elites), shotguns (M3, XM1014), SMGs (TMP, MAC-10, MP5, UMP45, P90), rifles (AK-47, M4A1, Galil, FAMAS, SG 552, AUG), snipers (AWP, Scout, G3/SG-1, SG 550) and the M249
  • Silencers on the M4A1 and USP and burst fire on the Glock-18 and FAMAS (right click)
  • Scopes: the AWP, Scout, G3/SG-1 and SG 550 draw the CS scope overlay; the AUG and SG 552 zoom to 55 and keep the gun in view
  • Shotguns fire pellets and reload one shell at a time
  • Counter-Strike 1.6 models and sounds work as a fallback when CS:S is missing
  • You can swap weapons while climbing a ladder
  • Cars, gas tanks and other map props are off by default (sv_destructibles 1 turns them back on)
  • Fixes: bullets no longer stop at invisible tree boxes (the mp_boneyard tunnels), the AWP gunshot and burst bullets are no longer cut off, an empty grenade no longer stays in your hand
  • Windows build made with Microsoft's compiler (MSVC) on GitHub Actions

Everything from v0.1.0 is still in: CS:GO-style movement (bhop, air strafe, duck-jump, stamina, plus surf / Momentum bhop / CS 1.6 modes with mv_mode), 100 Hz tick, knife, HE / flashbang / smoke, kevlar and helmet, the CS:S HUD with the MW2 minimap as radar.

All controls and console commands: README

Known issues

  • Other players hold an MW2 gun, not the CS model, in third person (planned).
  • mv_mode isn't synced to other players yet, so everyone should use the same mode. It will become a server-side setting clients can't change.
  • Smoke grenades go off twice so the cloud lasts about 18 seconds like CS:S; the smoke timer will be reworked.
  • Flashbangs and smoke grenades don't bounce like CS grenades yet (rework planned).
  • Walking with Shift isn't silent yet.
  • Walking over a weapon doesn't pick it up; press F.
  • Dropping and throwing a weapon (G) will be reworked.

Credits

Built on IW4L (Apache 2.0). Gameplay references: Momentum Mod, ReGameDLL_CS, hlsdk-portable and Source SDK 2013. See the README.

MW2 belongs to Activision. Counter-Strike belongs to Valve. iw4Strike isn't affiliated with either.

SHA-256 iw4Strike-v0.2.0-windows.zip: aa7e8db93713c1cde8f7b72a39822a78bbd827484509ce7a7ba501088266622a