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OpenTricky 0.1.2: And the crowd goes wild!

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@GiZcesi GiZcesi released this 11 Oct 20:52
SSX Tricky 2026-10-11 15-07-15

Third public test release of OpenTricky: a round of fixes that bring the game closer to the original (the "melting" snow, the Showoff snowflakes, the crowd and the voices at the end of a race), steadier long sessions, a new Save profile with everything unlocked, plus a tidier install folder and a launcher that tells you when a setting does nothing. More on opentricky.com.

⚠️ Unstable. It is fully playable, but please read the Known issues first.
💿 No disc image, game code, music or video is distributed. You need your own copy of the game: a disc image (.iso or .xiso) of SSX Tricky for the original Xbox, USA release.

Download

OpenTricky-0.1.2-win64.zip: extract it into a new, empty folder, start OpenTricky.exe and choose your disc image. Windows 10/11 64-bit with Direct3D 11.

  • Coming from 0.1.1: install 0.1.2 fresh, in a new folder, rather than through the update offered by the 0.1.1 launcher.
    • Saves in Documents\My Games\SSX Tricky\Saves stay where they are. If your saves were inside the old folder (a portable copy, with portable.txt), copy its Saves folder and portable.txt into the new folder.
    • Don't copy settings.ini: the new defaults are recommended. Choose your disc image again (and your save folder, if you had picked one).
    • Then delete the old folder.
  • The game now lives in bin\: the folder keeps OpenTricky.exe and your own files at the top, and the game is bin\SSX Tricky.exe. If you had a shortcut to the old SSX Tricky.exe, make it again: to OpenTricky.exe, or to bin\SSX Tricky.exe to start the game straight away.
  • Saves in a folder with accents: 0.1.1 could write your saves to a wrongly named copy of that folder. At its first start, 0.1.2 copies them to the right folder. Nothing is moved or deleted: the old folder stays as it is.

Highlights

  • The "melting" snow is fixed: on Snowdream especially, the terrain could look deformed and your rider sink into the snow. It was a defect of the port (the HUD size setting leaked into the scenery), not of the game. Gone.
  • Showoff snowflakes: they were almost impossible to collect, because of a wrong collision check in the port. Fixed, as in the original game.
  • The end of a race, as in the original game:
    • the rider's voice is heard during the close-up;
    • above 60 FPS the crowd, its chants and the track ambience were cut (most noticeable in the end-of-race cinematic). They are back, so you may hear more ambience in races than before: that is the original.
  • Race start: skipping the trick screen while it opens no longer shows the picture stretched while the black bars slide away.
  • Long sessions: after about five events in a row without quitting, the next track could load without its world, then crash. Fixed: play as long as you like.
  • Original behaviour restored: three small things the port had lost, including how a rider is put back on the track and one collision case. In some situations an AI rider may be put back slightly differently than before, as in the original game.
  • The HUD at any frame rate: the race HUD and its menus now run at the right speed above 60 FPS, and during a trick the score, the boost and the Tricky meter no longer jump back to their old position.
  • Intro videos: after the EA logo, Start (Enter on the keyboard) skips the videos at the first press. The EA logo itself can't be skipped, as in the original game.
  • VSync Adaptive tears less: it only tears when the game stays slow for a while.
  • Wine and Proton (Steam Deck, Linux): the game could freeze before the first picture, or crash when you pressed Play. It now picks another memory area when the one it needs is taken. We haven't had this confirmed by a player on a Steam Deck or Linux yet: reports are welcome.
  • Save profile (new): in Settings → Game, choose My save (your own progress, as before) or Unlock all: a separate save with everything unlocked, through the game's own unlock cheat. Your own save is never touched, and back on My save your progress is there as you left it.
  • Smoother launches: compiled shaders are now kept on disk, so there are fewer small hitches from the second start on.
  • New defaults: Speakers is Stereo, and Smoother legs in turns is on (Settings → Advanced, marked experimental; it changes the picture only and is off in the Original Xbox preset). Recommended and Steam Deck keep it on.
  • A launcher that tells you more:
    • a short yellow note under a setting that has no effect on your screen, or doesn't do what you might think (for example Menus at 4:3, a frame rate limit above your screen with VSync, Show frame rate in fullscreen, HD textures without a pack);
    • a banner when settings.ini couldn't be read as written; lines it doesn't know are kept;
    • Resolution lists only the sizes of your screen shape;
    • Restore asks before it does anything.
  • Safer updates: the launcher can now check a release's signature. It will be used from a later, signed release.
  • Crash reports keep your folders private: no folder name is left in the crash dump, settings.txt or log.txt, and the names you chose (disc image, save folder, HD pack) are hidden. Nothing is sent.

Full list, with every fix: CHANGELOG.md.

Known issues (short)

  • Only Xbox-style (XInput) controllers are supported natively; with Steam Input or DS4Windows, pick PlayStation modern or PS2 original in Button style.
  • Steam Deck and Linux (Proton): 0.1.2 should start there now, but no player has confirmed it yet, the Steam Deck preset included. 5.1 isn't tested on real speakers either. Reports are welcome.
  • Smoother legs in turns is experimental.
  • Some pieces of terrain show visible seams, as in the original game.

Full list on opentricky.com.

Reporting bugs

Open an issue, or post in #bug-reports on the Discord, with your settings, your PC and SSX Tricky.log (or the zip from Prepare a bug report in the launcher).

Thanks to everyone who tested and reported bugs on Discord and GitHub: the Wine and Proton fix and the "melting" snow fix come straight from your reports.

Build it yourself

build.bat "<your .iso>" builds the game and the launcher from your own disc. See Building from source.

Unofficial fan project, not affiliated with Electronic Arts or Microsoft. SSX and SSX Tricky are trademarks of Electronic Arts.