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OpenTricky 0.1.3: Smooth on the Deck

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@GiZcesi GiZcesi released this 13 Oct 16:56
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Fourth public test release of OpenTricky: a short one. The game now runs smoothly on Linux and the Steam Deck, the music fades as it does in the original game, and updates are signed. More on opentricky.com.

⚠️ Unstable. It is fully playable, but please read the Known issues first.
💿 No disc image, game code, music or video is distributed. You need your own copy of the game: a disc image (.iso or .xiso) of SSX Tricky for the original Xbox, USA release.

Download

OpenTricky-0.1.3-unstable-win64.zip: extract it into a new, empty folder, start OpenTricky.exe and choose your disc image. Windows 10/11 64-bit with Direct3D 11, or Linux and the Steam Deck through Proton. You can check the download against SHA256SUMS.txt (its signature is SHA256SUMS.txt.sig).

  • Coming from 0.1.2: let the launcher update you. Your settings and saves are kept.
    • No update shown yet? The launcher checks GitHub once a day. Close it, delete update-cache.txt (in your OpenTricky folder, next to settings.ini; it's safe to delete), then open it again.
  • Coming from 0.1.1: install 0.1.3 fresh, in a new folder: the 0.1.1 launcher stops at "verify" and can't install it.
    • Saves in Documents\My Games\SSX Tricky\Saves stay where they are. If your saves were inside the old folder (a portable copy, with portable.txt), copy its Saves folder and portable.txt into the new folder.
    • Don't copy settings.ini: the new defaults are recommended. Choose your disc image again (and your save folder, if you had picked one).
    • Then delete the old folder.

Highlights

  • Linux and Steam Deck (Wine, Proton): the very low frame rate is fixed. The game's shaders now run on the graphics card again under Proton, and the soft shadows no longer crash Wine's shader compiler. A player confirmed it on GitHub: 60 FPS locked, 120 at most.
  • Music, as in the original game: under the announcer's voice, on the results screen and in the menus, the music now fades down and back up over one second instead of jumping at once. It was a translation error of the port.
  • Steam Deck preset, by itself: the launcher applies it at the first start on a Steam Deck.
  • Signed updates: the launcher checks the signature of the downloaded zip, and refuses one that is unsigned or modified.

Full list, with every fix: CHANGELOG.md.

Known issues (short)

  • Above 60 FPS, the controls answer one game step later (about 17 ms): set Frame rate limit to 60 for the original game's exact timing.
  • Linux / Steam Deck (Proton): 0.1.3 fixes the very low frame rate under Wine/Proton. The game now runs smoothly on Linux. With Proton Experimental, performance may still be lower: if so, try Proton 10 or PortProton, and report it with your logs.
  • Only Xbox-style (XInput) controllers are supported natively; with Steam Input or DS4Windows, pick PlayStation modern or PS2 original in Button style.
  • 5.1 isn't tested on real speakers. Smoother legs in turns is experimental.
  • Some pieces of terrain show visible seams, as in the original game.

Full list on opentricky.com.

Reporting bugs

Open an issue, or post in #bug-reports on the Discord, with your settings, your PC and SSX Tricky.log (or the zip from Prepare a bug report in the launcher).

Thanks to everyone who tested and reported bugs on Discord and GitHub: the Linux and Steam Deck fix comes straight from your reports.

Build it yourself

build.bat "<your .iso>" builds the game and the launcher from your own disc. See Building from source.

Unofficial fan project, not affiliated with Electronic Arts or Microsoft. SSX and SSX Tricky are trademarks of Electronic Arts.