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Releases: GiovanniClient/ShadyAddonsReborn
Release list
ShadyAddonsReborn 1.4.0 - Many New Features!
new Features!
- Better Auto-Experiments! You can now customize everything about the auto clicker
- Fixed Ghost Blocks with Pickaxe! I also added Left Click but it's kind of buggy (ahh 1.8.9)
- NoNausea and NoBlindness
I also did
- Rewrite GIF backend for ShadyAddons capes
- Added a mixin to detect block breaking status, ended up not using it but I left it because might turn useful in the future.
- Refactor some stuff
ShadyAddonsReborn 1.3.1 - quick patch
1.3.0 was bugged, only ran in IntelliJ but not in an actual launcher, this was because I'm an idiot and i renamed files wrongly
anyways, it's fixed now
Team Rocket blasts off at the speed of light!
- Giovanni
ShadyAddonsReborn 1.3.0 - migrated to OneConfig!
Hello Team Rocket members,
I ported the mod's configs to Polyfrost's OneConfig! This was a huge hassle but something I really wanted to do. /shady (now aka /giovanniclient) and aliases now open the new OneConfig menu: I'm still figuring out layouts and stuff but everything should be working as it did.
Also, now the / commands are implemented using OneConfig's logic.
There is also a new Feature: BarrierESP, which turns barriers into glass. This is very laggy at the moment but I will work on it to improve it as soon as i can.
ShadyAddonsReborn 1.2.1 [pre-release]
New feature: Barrier ESP (kinda)
Basically turns barrier blocks into glass (ghost-blocks): right now the implementation kind of sucks, it runs every tick and it's kind of laggy. It was mainly meant for staying on top of the Topaz Crystal while killing Bal, it's usable like this but it doesn't work well.
Also, I just noticed that Mob ESPs are broken? I'll look into that when i feel like it. I mean they're pretty useless but I guess I could fix them anyways.
I really want to move the configs over to OneConfig, I feel like Shady's code is a little outdated at this point. I'll probably do that and then go on and improve the Barrier ESP and fix the Mob ESPs
Last thing: ShadyAddonsReborn is now verified by ratterscanner! I'm very happy about this, tho they told me they will manually verify each release, so don't expect a green scan as soon as new releases drop. I will also probably not bother them with pre-releases like this one, but you can always check the commits and build the mod yourself!
ShadyAddonsReborn 1.2.0
- New feature: Jungle Cheddar
Do you hate doing the Jungle Temple Cheese every time? Armadillos are annoying so I just removed the bedrock for you. Easy :) - "Rat" issue fixed
Thanks u/Next_Mycologist4636
ShadyAddonsReborn used to be flagged as a rat because of code Jerome's had put in the mod for telemetry. Even tho that code was not malicious, I removed it for the sake of transparency. I also updated Rat.java. Will continue to improve it lmao
I also did some small refactoring here and there, and added a method to output String(s) to chat easily. Please keep proving feedback it's very important for development!
Team Rocket blasts off at the speed of light!
Giovanni, Team Rocket
ShadyAddonsReborn 1.1.1
FINALLY i got this Mineshaft Corpses ESP to work, not the way i would have liked (i wanted to give different corpses respective colors) but still works nonetheless. I'm happy.
ShadyAddonsReborn 1.1.0 [BROKEN]
added Corpses ESP for Glacite Mineshaft
i wanted to make different colors for different corpses but i'm skill issued and can't figure out how to do it (armorstand's armor is available on "server" but not on "client"?)
EDIT: updated to latest commit
EDIT2: corpses esp didn't work as intended, fixed in 1.1.1
ShadyAddonsReborn 1.0.0
- Auto-Melody fixed!
- Auto-Experiments
- removed a LOT of features from the mod that were outdated/too risky in my opinion. Let's create a safe mod.
(the code itself it's still present, i'm still figuring out what i really wanna do with this project)
If you want to compile the mod yourself see CONTRIBUTING.md