Releases: GitExl/RopeLib
Releases · GitExl/RopeLib
Release list
2.0.0
- The segment count argument has been removed. The number of segments is now automatically calculated based on the
rope length and therope_particle_densityconsole variable. - Ropes now have a detail console variable
rope_mesh_qualitywhere they will use an increasingly denser cylindrical
mesh. - Simplified the rope dormancy check and made it portal-aware.
- All ropes now settle for 10 ticks of simulation on map load.
- A flag has been added to let ropes settle for 350 ticks of simulation on map load.
- Moved some internal constants into CVars.
- Tuned interactive rope damage factors to make hitscan weapons affect them more and radius damage affect them less.