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Releases: GitExl/RopeLib

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2.0.0

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@GitExl GitExl released this 15 Jun 12:30
  • The segment count argument has been removed. The number of segments is now automatically calculated based on the
    rope length and the rope_particle_density console variable.
  • Ropes now have a detail console variable rope_mesh_quality where they will use an increasingly denser cylindrical
    mesh.
  • Simplified the rope dormancy check and made it portal-aware.
  • All ropes now settle for 10 ticks of simulation on map load.
  • A flag has been added to let ropes settle for 350 ticks of simulation on map load.
  • Moved some internal constants into CVars.
  • Tuned interactive rope damage factors to make hitscan weapons affect them more and radius damage affect them less.

1.0.0

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@GitExl GitExl released this 11 Jun 19:04

Initial release. Includes the library PK3 and demo map WAD.