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The segment count argument has been removed. The number of segments is now automatically calculated based on the
rope length and the rope_particle_density console variable.
Ropes now have a detail console variable rope_mesh_quality where they will use an increasingly denser cylindrical
mesh.
Simplified the rope dormancy check and made it portal-aware.
All ropes now settle for 10 ticks of simulation on map load.
A flag has been added to let ropes settle for 350 ticks of simulation on map load.
Moved some internal constants into CVars.
Tuned interactive rope damage factors to make hitscan weapons affect them more and radius damage affect them less.