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Added full character-sheet snapshot compare inside the C screen, with a light default cc / CC flow, extra snapshot slots, heading-aware scroll anchoring, and in-sheet compare/save notices instead of message-log spam.
Added C-sheet access from one-time grant menus and in-game stat-point choice prompts.
Items and lists
Made disintegration rods immune to disintegration effects.
Improved item-list flow with better tab cycling, a new Ctrl+P power-info toggle across object and shop lists, and clearer activation-picker colors.
UI information
Extended device-info panels to now show fractional charges in full capacity.
Removed a redundant (Foe) suffix from initial Duellist challenge messages.
Prevented health-bar redraws from overwriting the sidebar speed display.
Improved the new notes feature so stores and service buildings now share the same venue-note flow, venue notes print before entering buildings, note output reaches the messages pane immediately, and save-wide notes no longer reprint on town and world-map transition context updates.
Input
Backspace now works correctly in gcu entry fields that send raw 255 input.
Protected mode
Protected-session lock conflicts now show correct PID, owner, time, and command details, wrap long command lines, and allow termination directly from the details screen.