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Add the client-only Void protection platform MaLiLib toggle. It is disabled and unbound by default.
Place an invisible movement-only floor at each world's void damage boundary (getBottomY() - 64), preventing the local player from falling into the void without creating blocks or affecting rendering, interaction targets, or other entities.
Resolve the boundary independently for each player and world, keep it separate from Virtual platform, and include configuration persistence and compatibility regression coverage.