Releases: Gonzorro/GeneralsVR
Release list
GeneralsVR v0.1.6-alpha - powers aim with the laser + pointer fixes
- Special power targeting (spy drone, satellite scan, paradrop and the rest) now follows the laser across the whole map.
- Powers fired from the shortcut bar with nothing selected actually fire now.
- Menus and the HUD no longer light up or show a cursor while the laser is pointing at the battlefield.
- The FPS counter and the clocks are hidden in the headset.
How to get it
- First time: download GeneralsVR-Setup.cmd below and run it.
- Already installed: it updates itself next time you launch.
You need your own copy of Command & Conquer: Generals Zero Hour (Steam, EA app, or GOG). Your game files are never touched.
GeneralsVR v0.1.5-alpha - VR is back + smooth big battles
v0.1.5-alpha
- VR works again on Meta v205/v206. The game now drives OpenXR through a 64 bit helper (GeneralsVR-xrhost.exe) included in this download. Nothing to configure.
- Pathfinding rewritten for speed. Worst measured spike went from 25 ms to 0.14 ms. Same paths, same gameplay, no more stutter in big battles.
- In-game menus (Esc, options, dialogs) now open on the left hand panel and are clickable with the ray.
- While a menu is open the trigger can't select or order units behind it.
- Squeeze the trigger three times to take control back from the mouse instantly.
- No working VR runtime found: the game runs flat instead of crashing.
How to get it
- First time: download GeneralsVR-Setup.cmd below and run it.
- Already installed: it updates itself next time you launch.
You need your own copy of Command & Conquer: Generals Zero Hour (Steam, EA app, or GOG). Your game files are never touched.
Thanks to everyone who sent crash logs for the Meta bug.
GeneralsVR v0.1.4-alpha - mouse + keyboard, or controllers, or both
- Mouse and keyboard now work in VR alongside the motion controllers.
- Controllers are the default. Touching the mouse takes over: battlefield cursor, edge-scroll frame, command bar laid flat, drag-select. Leave the mouse a few seconds while using the controllers and the rays take back over.
- Ctrl + Space recenters the view.
- Ctrl + O / Ctrl + L pull the battlefield closer / push it further.
- A VR settings menu to pin your input mode is planned.
GeneralsVR v0.1.3-alpha - shadows that stay put at every angle
- Shadows now render at every head angle. They used to fade or disappear depending on where you looked.
- Fixed a shadow bug that smeared a dark tint across whole buildings.
GeneralsVR v0.1.2-alpha - no more frozen units, smooth turrets, single ray
- Units outside the flat camera's view no longer freeze. Everything stays animated wherever you look.
- Turrets track smoothly with the tank body instead of snapping or lagging.
- Removed the left hand laser. The right hand points and clicks; the left hand moves you, gives orders, and holds the HUD.
Known issues: shadows are simple ground blobs. Menus are on a floating screen, start a Skirmish.
GeneralsVR v0.1.1-alpha - GOG/EA support + steadier installer
Installer and launcher update only. The game is unchanged from v0.1.0-alpha.
- The launcher now finds Zero Hour from EA app, Origin, and GOG as well as Steam. If detection fails it opens game-path.txt: paste your game folder and start again.
- Retail and GOG installs with a separate base Generals folder no longer get their registry entry overwritten.
- GitHub hiccups no longer produce a false "no releases published" error. It retries, then plays the installed version.
GeneralsVR v0.1.0-alpha - first test build
First public test build. Command & Conquer: Generals Zero Hour, playable in VR.
- Full skirmish in the headset: stereo rendering, head tracking, whole map view.
- Motion controllers: laser select, box select, orders, control groups, building placement.
- Summonable HUD panel with the game's real interface on either hand.
- Move, turn, and resize yourself from table scale to tank scale.
Install: download GeneralsVR-Setup.cmd below and run it (or the zip: extract, run START-GeneralsVR). SmartScreen warning is normal for an unsigned mod: More info, Run anyway. You need your own Zero Hour from Steam (launch it once first) and a Quest 3 with Quest Link, Meta set as the active OpenXR runtime. Your game files are never touched.
Known issues: shadows don't appear at all distances. Only tested on Quest 3 with an NVIDIA GPU.
Found a bug? Open an issue and attach DebugLogFile.txt from %LOCALAPPDATA%\GeneralsVR.