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GeneralsVR v0.1.0-alpha - first test build

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@Gonzorro Gonzorro released this 16 Jul 12:07

First public test build. Command & Conquer: Generals Zero Hour, playable in VR.

  • Full skirmish in the headset: stereo rendering, head tracking, whole map view.
  • Motion controllers: laser select, box select, orders, control groups, building placement.
  • Summonable HUD panel with the game's real interface on either hand.
  • Move, turn, and resize yourself from table scale to tank scale.

Install: download GeneralsVR-Setup.cmd below and run it (or the zip: extract, run START-GeneralsVR). SmartScreen warning is normal for an unsigned mod: More info, Run anyway. You need your own Zero Hour from Steam (launch it once first) and a Quest 3 with Quest Link, Meta set as the active OpenXR runtime. Your game files are never touched.

Known issues: shadows don't appear at all distances. Only tested on Quest 3 with an NVIDIA GPU.

Found a bug? Open an issue and attach DebugLogFile.txt from %LOCALAPPDATA%\GeneralsVR.