Skip to content

Courses

Gordon325 edited this page Nov 29, 2018 · 4 revisions

UX 1: The Principles

More than how it looks.

  • Cognition: The wide range of mental processes.
  • Mental Model: Thoughts and expectations of how it works.
  • Biases: Subjective ideas that influences mental models.
  • Cognitive Load: Balance of too much and too little information.
  • Affordance: All actions that are made physically possible by the properties of an object or an environment.
  • Interaction Principles:
    • Consistency - all door handles look the same
    • Perceivability - door handles at waist level
    • Learnablility - no instructions to use door
    • Predictability - push, pull, turn?
    • Feedback - door opens, sound of me
  • Context: Place, time, and meaning.
  • Phases: How does the experience repeat itself.

UX 2: The Human Beings

Users are human beings.

  • The current experience. Map it. Create Experience Map
  • The Research Items
    • Goals
    • Priorities
    • Tasks
    • Motivations
    • Barriers
    • Habits
    • Relationships
    • Tools
    • Environment
  • The Who: Don’t forget their human beings.
  • The Why: Users. Stakeholders. Vendors, etc. Not you, the designer.
  • The Data: What is the existing data, then gather new data.
  • The Analysis: Data is misleading. How does the influence your goals?
  • The Prototype: “Strong opinions, loosely held”.
    • Low Fidelity: Yes make.
    • Mid Fidelity: Keep good ideas.
    • High Fidelity: Avoid until Evaluation is done.
  • The Evaluation: Map experience now. Improved?

UX 3: The Now & The Next

Nothing is so perfect. It cannot be improved.

  • Design Systems: Stop designing screens, start designing systems.
  • UX Portfolio: Your body of work.
  • Your Projects: Which projects showcase you best? Mentor/Peer/Colleague/Groups: Find someone who works in these fields.
  • Jobs: Find work. Do work while searching for work.
  • Strength: What are most skilled at?
  • Weaknesses: What do you need to get better at?
  • Future of:
    • Industry
    • Methods
    • Tools
    • Types of Projects
    • Benefit to Human Beings

Tools

Also too many to list. Thankfully, there is [UX Tools].

Resources

Simply too many to list. Vet your sources. Is is reputable? Do they have a history in fields related to UX? Is it published regularly? Who links to these resources? Get to know who’s working in this field. Become familiar with their names.


User Experience Team of One

  • Lynda.com
  • Hack Design
  • Smashing Magazine
  • UXDesign.cc
  • UX Pin
  • InVision
  • Web Field Manual
  • UXTools.co
  • O’Reilly Design
  • Anything related to Jared Spool

Clone this wiki locally