-
Notifications
You must be signed in to change notification settings - Fork 0
Courses
Gordon325 edited this page Nov 29, 2018
·
4 revisions
More than how it looks.
- Cognition: The wide range of mental processes.
- Mental Model: Thoughts and expectations of how it works.
- Biases: Subjective ideas that influences mental models.
- Cognitive Load: Balance of too much and too little information.
- Affordance: All actions that are made physically possible by the properties of an object or an environment.
- Interaction Principles:
- Consistency - all door handles look the same
- Perceivability - door handles at waist level
- Learnablility - no instructions to use door
- Predictability - push, pull, turn?
- Feedback - door opens, sound of me
- Context: Place, time, and meaning.
- Phases: How does the experience repeat itself.
Users are human beings.
- The current experience. Map it. Create Experience Map
- The Research Items
- Goals
- Priorities
- Tasks
- Motivations
- Barriers
- Habits
- Relationships
- Tools
- Environment
- The Who: Don’t forget their human beings.
- The Why: Users. Stakeholders. Vendors, etc. Not you, the designer.
- The Data: What is the existing data, then gather new data.
- The Analysis: Data is misleading. How does the influence your goals?
- The Prototype: “Strong opinions, loosely held”.
- Low Fidelity: Yes make.
- Mid Fidelity: Keep good ideas.
- High Fidelity: Avoid until Evaluation is done.
- The Evaluation: Map experience now. Improved?
Nothing is so perfect. It cannot be improved.
- Design Systems: Stop designing screens, start designing systems.
- UX Portfolio: Your body of work.
- Your Projects: Which projects showcase you best? Mentor/Peer/Colleague/Groups: Find someone who works in these fields.
- Jobs: Find work. Do work while searching for work.
- Strength: What are most skilled at?
- Weaknesses: What do you need to get better at?
- Future of:
- Industry
- Methods
- Tools
- Types of Projects
- Benefit to Human Beings
Also too many to list. Thankfully, there is [UX Tools].
Simply too many to list. Vet your sources. Is is reputable? Do they have a history in fields related to UX? Is it published regularly? Who links to these resources? Get to know who’s working in this field. Become familiar with their names.
- Lynda.com
- Hack Design
- Smashing Magazine
- UXDesign.cc
- UX Pin
- InVision
- Web Field Manual
- UXTools.co
- O’Reilly Design
- Anything related to Jared Spool