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Wing Command v0.9.2 - The Mind of the Body update

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@GrabowMar GrabowMar released this 07 Sep 21:30
· 414 commits to main since this release

Wing Command v0.9.2 — The Mind of the Body

A major update focused on smarter wingmen, better formation flying, faster tactical control, and more reliable squadron operations. Still buggy mess but in theory a little bit less than in previous version. Next update will be all about stability, bugfixes and multiplayer compatibility.

Highlights

Smarter wingmen

Wingman behaviour has been rebuilt around a unified decision system.

  • Missile defence, safety, formation recovery and player orders now interact predictably.
  • Temporary reactions no longer overwrite standing orders.
  • Wingmen preserve their tasks through leader loss and takeover.
  • Smart and Performance AI modes replace dozens of old tuning settings.

Formation overhaul

  • Better predictive slot tracking and turn anticipation.
  • Improved rejoin and closure behaviour.
  • Safer terrain and collision handling.
  • Better vertical tracking and reduced overcorrection.
  • ROE now influences formation spacing.
  • Improved helicopter and VTOL formation behaviour.

New and improved commands

  • Jam Target
  • Stand Down
  • Refit
  • Improved Splash 'Em
  • Move orders now support altitude and speed adjustments.
  • Engage now sets FREE ROE.
  • Expanded manoeuvres including Break, Split-S, Immelmann, Barrel Roll, Loop and Wing Waggle.

Combat improvements

  • Better target deconfliction across the wing.
  • Improved countermeasure selection against radar missiles.
  • More reliable jammer behaviour.
  • Cleaner transitions between attacks, defensive reactions and formation flight.

Airfields, RTB and Refit

  • Requisitioned aircraft now use more of Nuclear Option's normal taxi and takeoff flow.
  • Departures are sequenced to reduce runway and taxiway collisions.
  • RTB properly returns aircraft and pilots to their respective pools.
  • Refit lands, rearms, refuels and launches the same wingman back into the fight.
  • Requisitions stay tied to appropriate nearby airfields instead of jumping to distant bases.

UI and WMC

  • Large avionics-style WMC refresh.
  • Cleaner Tactical, Supply, Loadout and Wing pages.
  • Improved pilot dossiers and roster presentation.
  • Reworked command wheel with dedicated icons.
  • Better map selection and command feedback.
  • Added livery selection.

Pilots, radio and loadouts

  • Expanded persistent pilot records and radio acknowledgements.
  • Improved squadron chatter.
  • More reliable per-pylon loadout templates.
  • Launch fuel can now be selected.
  • Better handling of invalid or conflicting weapon configurations.

Compatibility

  • Nuclear Option: 0.34.2
  • BepInEx: 5.4.23+
  • Wing Command: 0.9.2

This is the largest Wing Command AI and flight-control overhaul so far.

The wingmen are still basically bunch of hamsters though.