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Troubleshooting
Last updated: 2026-07-13
Vanilla clients do not have the mod language files, so they use server-side fallback text.
Set:
"serverLanguage": "en_us"or:
"serverLanguage": "es_es"Check:
lodestone_teleport.use- whether the player is near a registered Lodestone
- whether the destination still exists physically
- whether the destination is visible under
networkMode - whether the player has discovered the destination in discovery mode
Useful permission:
lodestone_teleport.use
Check networkMode.
If it is:
"networkMode": "discover"the player can see:
- global Lodestones
- Lodestones they own
- Lodestones they have discovered
- all Lodestones only if they have
lodestone_teleport.mode.all
Use:
/warp discover list <player>
/warp discover who <id>That is intended.
Private Lodestones are for the owner. Another player trying to discover/register it should receive a message saying the Lodestone is already registered and private.
To make it discoverable, the owner or an admin must change visibility:
/warp visibility <id> discoverableCheck whether they have:
lodestone_teleport.remove
That is a broad staff permission and allows removing or breaking any registered Lodestone.
Normal players should usually have:
lodestone_teleport.own.destroy
which only applies to Lodestones they own.
Check:
lodestone_teleport.own.rename
For staff-wide rename access, use:
lodestone_teleport.rename
Check:
costTypebaseCostblocksPerExtraCostcrossDimensionMultipliermaxCost- whether the player has
lodestone_teleport.bypass_cost
Default XP behavior is:
baseCost: 1blocksPerExtraCost: 1000- cross-dimension multiplier
2.0
The player moved too far during the cast.
Check:
"teleportCastSeconds": 2,
"teleportCastMoveTolerance": 0.2Players with this permission skip cast:
lodestone_teleport.bypass_cast
The default command is:
/warpThe safe fallback command is:
/lodestone_warpYou can change both in config:
"commandName": "warp",
"fallbackCommandName": "lodestone_warp"Changing command names requires a server restart.