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FH6 Local Mod Tool v1.2.4

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@HTTPJXRDN HTTPJXRDN released this 01 Oct 16:10
· 22 commits to main since this release

FH6 Local Mod Tool v1.2.4

Direct SLT workflow

  • Car Editor loads encrypted GameDB .slt files directly, edits a private working copy, and exports a new encrypted .slt by default. SQLite input/output remains available.
  • General Merge accepts SLT or SQLite in either area, including mixed formats. Output follows the top/base file's format.

Share and import one car

  • Export Car Related DB exports the selected car's related stock and modified rows to a merge-only SQLite donor: bodies, panels, fitment, upgrades, applicable presets, and linked engine/motor/physics records.
  • Import car DB imports that donor into a full GameDB, with optional Use donor values for conflicting rows of this car. Receiving-only rows remain.
  • Regular Merge retains its existing table/row picker; these two actions do not infer deletions.

Merge after a game update

  • Merge updated DB replaces the exposed Import widebody car button. Stage the clean updated full GameDB on top and your old modded full GameDB below.
  • Uses a three-way comparison against the clean baseline matching the old modded DB's VersionInfo.database_version.
  • Carries your additions, edited fields and deliberate deletions, including engine/motor upgrade rows removed for ICE/EV conversions. New official cars and untouched official values are retained.
  • Your edits win same-field conflicts; deliberate deletions of old keys win over official changes to those keys. A user-edited row removed by the update is preserved from the donor.
  • Keeps the new update's version stamp. Creates a new output without overwriting any input or baseline.
  • Selects the matching embedded reference automatically. Unknown/ambiguous versions request the unmodified full GameDB from the same version as the old modded DB. Older clean references are retained alongside future references; one verified baseline is currently included.
  • Preview shows addition/edit/deletion counts and blocks missing donor tables, known sparse car exports and incompatible schemas. Keyless tables use exact-content differences and duplicate counts; independently changed official/modded variants may coexist.

Version-aware stock reference and public source packaging

  • Car Editor matches its embedded stock reference to the loaded database version on each load. Unknown/ambiguous versions disable comparison/restore rather than using the wrong baseline.

Compatibility: Review and test merged results in-game before installing them permanently. Structural checks do not guarantee game compatibility. A single-car export is a merge donor, not a standalone GameDB. A matching version stamp does not prove an externally supplied baseline is unmodified.

Extract FH6LocalModTool_v1.2.4.zip and run FH6ModStudio.exe. Keep the included animation helpers/licenses beside it. No separate .NET installation is required.