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v1.2.0 — Vandal Hearts PC Port

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@HalmyLyseas HalmyLyseas released this 25 Jul 03:37

Vandal Hearts — PC Port v1.2.0

The 1.2 quality-of-life update. Everything from 1.0's faithful native port and 1.1's controls, plus
in-game video options and a full save-management suite — all in the same Select+Start overlay,
none of it changing the underlying game or its saves.

You must supply your own legally-owned disc image (.bin). The download does nothing without it.


✨ What's new in 1.2

The options overlay (Select + Start, works anywhere, no pause) grew from two toggles into a small
menu system.

The full options overlay: video, camera, and save management

🖥️ Video options

  • Window scale X1X8 and Fullscreen, applied live and saved to vandalhearts.ini. Scale
    and fullscreen are mutually-exclusive display modes — the inactive one greys out, and changing the
    scale drops fullscreen so your new size actually shows.

💾 Save management

Vandal Hearts saves to a single 3-slot memory card. Save management lets you keep unlimited
whole-card backups
and swap them in — and every backup stays a byte-identical, real-hardware-valid
card
, so nothing here diverges the save format or makes a save unloadable elsewhere.

The save browser: timestamped backups, the active-card marker, the control legend

  • Square: back up the current card to a new timestamped snapshot.
  • Circle: restore a backup over the current card. It overwrites all three slots, so it asks first —
    with "back up then restore" as the safe default, so you can't lose your current save by surprise.
  • Triangle: delete a backup · Cross: back.
  • A green (*) marks the backup identical to your current card — tells you where you are at a
    glance, and doubles as a duplicate-spotter.

Press Start on a backup to inspect it without restoring — the three save slots, each with
chapter, section, level and playtime:

The save-detail view: each slot's chapter, section, level and playtime

Backups live in a hidden saves/.archive/ folder next to the game, invisible to the game's own
load/save screens.

Full control reference: docs/controls.md ·
feature details: docs/gameplay-additions.md


Downloads

Platform File How to run
Windows 10/11 VandalHearts-v1.2.0-windows-x64.zip Unzip; put your disc in a game\ folder next to vandalhearts_pc.exe; run it.
Linux (glibc ≥ 2.34) VandalHearts-v1.2.0-linux-x86_64.AppImage + vandalhearts.ini Put both together; put your disc in a game/ folder beside the .AppImage; chmod +x and run. Needs FUSE2.

Saves & config live next to the executable (the .AppImage / .exe): config in vandalhearts.ini
(now with a [video] section for scale/fullscreen), saves in saves/ — backups under saves/.archive/.
Verify downloads against SHA256SUMS.txt.

Note on contents

A release binary embeds a portion of game-derived data (the executable's static data segment, a small
BIOS-derived font, reconstructed tables) so the port can run — © Konami / © Sony, no ownership claimed.
It is a fraction of the game; the bulk loads from your own disc at runtime. See NOTICE/DISCLAIMER.

Full changelog: v1.1.0...v1.2.0