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v1.3.1 — Vandal Hearts PC Port

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@HalmyLyseas HalmyLyseas released this 30 Jul 10:15

Vandal Hearts — PC Port v1.3.1

A native PC port of Vandal Hearts (US, SLUS_004.47). You must supply your own
legally-owned disc image
(.bin); the download does nothing without it.

The full campaign has now been playtested end to end; this release folds in the resulting balance tuning
and fixes, plus two rendering/stability fixes that apply to both modes. Normal mode remains byte-for-byte
the original.

Fixed (both modes)

  • Spell & cutscene effects — certain textured effects (energy rays, dissolve/fade planes, warp
    surfaces) were rendering as flat semi-transparent shapes with their texture dropped; they now show
    their proper textured appearance.
  • Fixed a rare crash when the on-screen attack marker (miss / support / poison) appeared over certain
    map tiles — most likely on the long, narrow Trials corridor.

Quality of life (both modes)

  • Enemy threat overlay — reachable-and-threatened tiles now show in a distinct orange (they
    previously shared yellow with spell/attack targeting), so a spell's AoE preview stays readable even
    inside a danger zone. Overlay tints were also softened for easier reading over any terrain.

Tactical Mode (opt-in)

Progression

  • Level-cap curve retuned to 10 / 15 / 19 / 24 / 28 / 32 — a smoother, steady climb that keeps
    the party a step under the cap heading into each chapter's Trials and lands the endgame party right on
    the final boss's level. (Validated across a full playthrough.)
  • Trials of Toroah — fixed the final Trial not awarding attack experience.

Casters & spells

  • Monk / Ninja rework — the path now learns a genuine Spread Force and a retuned Thunder
    Flash
    , and keeps its inherited base spells through both promotions (they're no longer shed at
    Ninja), so the class stays flexible rather than losing utility.
  • Mystic Energy reworked into an area-of-effect party buff — a defensive group screen that
    raises defense and grants magic resistance to every ally in the field, with a new icy-blue aura and
    a per-ally cast effect. Cost tuned so a second back-to-back cast needs an MP refill.
  • Thunder Ball added to the mage kit — a long-range, small-area attack spell — and Roman Fire
    buffed (power 7 → 9) so it's a real pick alongside Phase Shift rather than strictly outclassed.
  • Perfect Guard — cheaper (12 MP) and now also grants magic resistance, making it a
    single-unit "evasion + anti-magic" shield.
  • Healing Circle / Healing Wave retuned into distinct roles — Circle is a cheap, efficient group
    top-up; Wave is the heavy group heal.
  • Fixed Monk / Ninja maximum MP overshooting its intended value.

Visuals

  • Avalanche re-skinned as an ice avalanche in Tactical (an icy boulder), matching the spell's
    intended theme.

Changed since 1.3.0

  • The two "restored cut weapons" from 1.3.0 have been removed — they turned out to be unique enemy
    boss weapons, so they stay boss-exclusive. (Restored item description text is unchanged.)

Downloads

Platform File How to run
Windows 10/11 VandalHearts-v1.3.1-windows-x64.zip Unzip; put your disc in a game\ folder next to vandalhearts_pc.exe; run it.
Linux (glibc ≥ 2.34) VandalHearts-v1.3.1-linux-x86_64.AppImage + vandalhearts.ini Put both together; put your disc in a game/ folder beside the .AppImage; chmod +x and run. Needs FUSE2.

Config: edit vandalhearts.ini next to the executable (window scale, audio, etc.).

Note on contents

A release binary embeds a portion of game-derived data (the executable's static
data segment, a small BIOS-derived font, reconstructed tables) so the port can
run — © Konami / © Sony, no ownership claimed. It is a fraction of the game; the
bulk loads from your own disc at runtime. See NOTICE/DISCLAIMER.

Verify downloads against SHA256SUMS.txt.