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Settings
github-actions[bot] edited this page Jul 17, 2026
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Note
Read Metadata first
Access settings with cr.settings() function with your plugins name (plugin's directory name):
local settings = cr.settings("my_plugin")
-- Switches has bool value type
local my_input = settings.access_with_this_name
-- Input boxes and choose menus have string value type
local my_input_box = settings.my_input_box
local choosen_char = settings.my_menu
-- Do something with this valuescr.settings() return a table contains your plugin's settings and also always returns a enabled field. Using cr.settings() for your plugin always returns enabled as true. But you may use this field to see an another plugin is loaded if you know its name. Return nil if plugin not found.
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Getting Started
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Metadata
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Variable Types and Variables
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Game Status
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TUI