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Version 0.6.4
Changelog:
tl;dr:
- Added an unlocked-hero list to character selection
- Added starting difficulty selection for progressive difficulty
- Added six Progressive Defense Units items: +5 each, up to +30
- Updated YAML design and defaults
- Multiple bug fixes
- Multiple logic updates: hero/skill unlocks, survival, challenges, shopsanity
Details of logic update:
- Heroes are now required in logic before their own towers and abilities, including in multiworlds.
- Doubled later-area hero, tower and ability requirements, scaled to the selected roster.
- Added Progressive Survival Starting Wave unlocks for waves 5, 10, 15, 20 and 25; higher naturally earned starts remain available.
- Completing later Survival waves now awards earlier unchecked waves.
- Survival waves 1–10, 11–16 and 17–25 now require 4, 8 and 12 accessible campaign maps in logic.
- Challenges now require Hard difficulty unlocked in logic. This is to ensure you have good enough gear.
- Shopsanity now unlocks after completing 3, 5 and 7 different campaign maps on any difficulty. This is to prevent farming mana on deeper well.
Details of bug fixes:
- Fixed split-screen item-hover information tracking.
- Removed incorrect crystal-unlock messages when leveling up.
- Fixed Treasure Hunt wave numbering and completion checks.
- Fixed Survival starting-wave control visibility on higher difficulties.