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Version 0.6.4

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@Haywire32 Haywire32 released this 21 Sep 16:58
· 9 commits to main since this release
a48266a

Changelog:

tl;dr:

  • Added an unlocked-hero list to character selection
  • Added starting difficulty selection for progressive difficulty
  • Added six Progressive Defense Units items: +5 each, up to +30
  • Updated YAML design and defaults
  • Multiple bug fixes
  • Multiple logic updates: hero/skill unlocks, survival, challenges, shopsanity

Details of logic update:

  • Heroes are now required in logic before their own towers and abilities, including in multiworlds.
  • Doubled later-area hero, tower and ability requirements, scaled to the selected roster.
  • Added Progressive Survival Starting Wave unlocks for waves 5, 10, 15, 20 and 25; higher naturally earned starts remain available.
  • Completing later Survival waves now awards earlier unchecked waves.
  • Survival waves 1–10, 11–16 and 17–25 now require 4, 8 and 12 accessible campaign maps in logic.
  • Challenges now require Hard difficulty unlocked in logic. This is to ensure you have good enough gear.
  • Shopsanity now unlocks after completing 3, 5 and 7 different campaign maps on any difficulty. This is to prevent farming mana on deeper well.

Details of bug fixes:

  • Fixed split-screen item-hover information tracking.
  • Removed incorrect crystal-unlock messages when leveling up.
  • Fixed Treasure Hunt wave numbering and completion checks.
  • Fixed Survival starting-wave control visibility on higher difficulties.