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Releases: Haywire32/DD1-AP

Version 0.8.1

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@Haywire32 Haywire32 released this 19 Oct 18:19
7add25a

Changelog:

New features

  • Added optional traps that activate during waves:
    • Chicken!: 1 maximum HP, no jumping, and attracts enemies for 20 seconds
    • Gold Rush: Turns all enemies currently spawned golden
    • Rush Hour: Enemies move 50% faster for 30 seconds
    • Skill Jam: Blocks skill activation and placing defenses for 30 seconds
    • Ready or Not: Instantly starts the next wave, except during initial setup
    • Ogre Surprise: Spawns one scaled ogre at a normal ground entrance
    • Sudden Death: Reduces one Eternia Crystal to 1 HP
  • Added 9 optional tavern theme unlocks. Requires Quest for the Lost Eternia Shards DLC. Jester and Halloween themes are excluded.

Fixes and improvements

  • Fixed live item delivery on Linux. Mod should now work as intended
  • Improved startup settings and checks for broken or incomplete installations
  • Fixed split-screen DeathLink: any local hero can trigger it, and linked deaths affect all active local heroes
  • Fixed Moonbase’s progressive DU flickering while preserving its normal crystal-dependent DU limit
  • Fixed equipment tooltips remaining invisible after using the Archipelago shop
  • Removed Survival unlocks when Survival checks are disabled
  • Progressive Build Time is now only enabled when using Nightmare/Ruthless difficulty or Crystalline Dimension goal
  • The client now requires you to manually select your game folder on first startup

Version 0.8.0

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@Haywire32 Haywire32 released this 08 Oct 14:20
7add25a

Changelog:

  • Added a new feature called Skill Shuffle: randomize abilities and defenses between enabled heroes.
  • Fixed repeated crystal unlock popups.
  • Reduced Zippy Terror’s starting DU from 20 to 12.
  • Added a fourth tier shopsanity for CD-goal seeds, unlocked after completing 12 different maps.
  • Bank mana rewards in CD-goal seeds now scale with maps completed

Version 0.7.6

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@Haywire32 Haywire32 released this 03 Oct 14:25
b83b6b7

Changelog:

  • Changed Survival logic that was making harder maps expected too early
  • Reduced late-wave Survival requirements
  • Changed names for farming in spoiler log to be easier to read
  • Updated logging

Version 0.7.5

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@Haywire32 Haywire32 released this 02 Oct 09:04
b83b6b7

Changelog:

  • Rebalanced campaign and challenge logic around each map’s difficulty
  • Added farming requirements so harder checks aren’t expected before suitable gear is available
  • Made later Survival waves require stronger preparation
  • Moved Palantir and Akatiti’s pre-boss checks earlier than their boss clears
  • Adjusted when progressive difficulty unlocks are required
  • Added 20 Defense Units to Zippy Terror to make it more reasonable
  • Fixed Shards progression potentially blocking access to necessary farming maps
  • Fixed a DeathLink client bug
  • The AP client is now called Dungeon Defenders instead of Text client

Version 0.7.4

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@Haywire32 Haywire32 released this 01 Oct 07:10
b83b6b7

Changelog:

  • Fixed a new bug where maps would only place locally. Added back the yaml option for global/local placement
  • Fixed a bug where duplicate settings could prevent DeathLink from recieving
  • Changed zip file name for clarity

Players with 0.7.3 only have to update their apworld.

Version 0.7.3

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@Haywire32 Haywire32 released this 29 Sep 16:55
b83b6b7

Changelog:

  • Added crystal-destruction for DeathLink
  • Deathlink is also triggered if your eternia crystal gets destroyed
  • Fixed Temple of Water’s missing AP integration.
  • Fixed Summoner's Overlord crashing
  • The portal now appears in tavern when you have all four eternia shards

Version 0.7.2

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@Haywire32 Haywire32 released this 28 Sep 17:45
b83b6b7

Changelog:

  • Added pet drops as an option
  • Added DeathLink as an option
  • Eternia Shards now appear individually in the tavern fireplace when received
  • Adjusted logic placement for insane, nightmare and ruthless
  • Darkness trap/Strength drain aura and Buff beam/nature pylon are now in logic before nightmare/ruthless checks if any of those heroes are enabled
  • Fixed an issue where checks were placed after the goal
  • Fixed the “official map in a non-official manner” loading error

Version 0.7.1

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@Haywire32 Haywire32 released this 25 Sep 15:45
b83b6b7

Changelog:

  • Fixed a bug where the four shard items would not unlock Crystalline Dimension
  • Updated logic for nightmare/ruthless, preventing them from being expected early

Version 0.7.0

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@Haywire32 Haywire32 released this 25 Sep 05:06
b83b6b7

Changelog:

  • Added Crystalline Dimension as a goal
    • Options for either completing the four maps or getting four eternia shards items to unlock CD.
    • Option to add additional 8 free DLC maps in logic.
  • Added hero costumes as randomized unlocks or starting unlocks
  • Forced English localization to fix startup failures on some systems.
  • Fixed different bugs that sent you to the main menu during transitions
  • Sorted yaml options into categories

Version 0.6.4

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@Haywire32 Haywire32 released this 21 Sep 16:58
a48266a

Changelog:

tl;dr:

  • Added an unlocked-hero list to character selection
  • Added starting difficulty selection for progressive difficulty
  • Added six Progressive Defense Units items: +5 each, up to +30
  • Updated YAML design and defaults
  • Multiple bug fixes
  • Multiple logic updates: hero/skill unlocks, survival, challenges, shopsanity

Details of logic update:

  • Heroes are now required in logic before their own towers and abilities, including in multiworlds.
  • Doubled later-area hero, tower and ability requirements, scaled to the selected roster.
  • Added Progressive Survival Starting Wave unlocks for waves 5, 10, 15, 20 and 25; higher naturally earned starts remain available.
  • Completing later Survival waves now awards earlier unchecked waves.
  • Survival waves 1–10, 11–16 and 17–25 now require 4, 8 and 12 accessible campaign maps in logic.
  • Challenges now require Hard difficulty unlocked in logic. This is to ensure you have good enough gear.
  • Shopsanity now unlocks after completing 3, 5 and 7 different campaign maps on any difficulty. This is to prevent farming mana on deeper well.

Details of bug fixes:

  • Fixed split-screen item-hover information tracking.
  • Removed incorrect crystal-unlock messages when leveling up.
  • Fixed Treasure Hunt wave numbering and completion checks.
  • Fixed Survival starting-wave control visibility on higher difficulties.