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Releases: Haywire32/DD1-AP
Releases · Haywire32/DD1-AP
Release list
Version 0.8.1
Changelog:
New features
- Added optional traps that activate during waves:
- Chicken!: 1 maximum HP, no jumping, and attracts enemies for 20 seconds
- Gold Rush: Turns all enemies currently spawned golden
- Rush Hour: Enemies move 50% faster for 30 seconds
- Skill Jam: Blocks skill activation and placing defenses for 30 seconds
- Ready or Not: Instantly starts the next wave, except during initial setup
- Ogre Surprise: Spawns one scaled ogre at a normal ground entrance
- Sudden Death: Reduces one Eternia Crystal to 1 HP
- Added 9 optional tavern theme unlocks. Requires Quest for the Lost Eternia Shards DLC. Jester and Halloween themes are excluded.
Fixes and improvements
- Fixed live item delivery on Linux. Mod should now work as intended
- Improved startup settings and checks for broken or incomplete installations
- Fixed split-screen DeathLink: any local hero can trigger it, and linked deaths affect all active local heroes
- Fixed Moonbase’s progressive DU flickering while preserving its normal crystal-dependent DU limit
- Fixed equipment tooltips remaining invisible after using the Archipelago shop
- Removed Survival unlocks when Survival checks are disabled
- Progressive Build Time is now only enabled when using Nightmare/Ruthless difficulty or Crystalline Dimension goal
- The client now requires you to manually select your game folder on first startup
Version 0.8.0
Changelog:
- Added a new feature called Skill Shuffle: randomize abilities and defenses between enabled heroes.
- Fixed repeated crystal unlock popups.
- Reduced Zippy Terror’s starting DU from 20 to 12.
- Added a fourth tier shopsanity for CD-goal seeds, unlocked after completing 12 different maps.
- Bank mana rewards in CD-goal seeds now scale with maps completed
Version 0.7.6
Changelog:
- Changed Survival logic that was making harder maps expected too early
- Reduced late-wave Survival requirements
- Changed names for farming in spoiler log to be easier to read
- Updated logging
Version 0.7.5
Changelog:
- Rebalanced campaign and challenge logic around each map’s difficulty
- Added farming requirements so harder checks aren’t expected before suitable gear is available
- Made later Survival waves require stronger preparation
- Moved Palantir and Akatiti’s pre-boss checks earlier than their boss clears
- Adjusted when progressive difficulty unlocks are required
- Added 20 Defense Units to Zippy Terror to make it more reasonable
- Fixed Shards progression potentially blocking access to necessary farming maps
- Fixed a DeathLink client bug
- The AP client is now called Dungeon Defenders instead of Text client
Version 0.7.4
Changelog:
- Fixed a new bug where maps would only place locally. Added back the yaml option for global/local placement
- Fixed a bug where duplicate settings could prevent DeathLink from recieving
- Changed zip file name for clarity
Players with 0.7.3 only have to update their apworld.
Version 0.7.3
Changelog:
- Added crystal-destruction for DeathLink
- Deathlink is also triggered if your eternia crystal gets destroyed
- Fixed Temple of Water’s missing AP integration.
- Fixed Summoner's Overlord crashing
- The portal now appears in tavern when you have all four eternia shards
Version 0.7.2
Changelog:
- Added pet drops as an option
- Added DeathLink as an option
- Eternia Shards now appear individually in the tavern fireplace when received
- Adjusted logic placement for insane, nightmare and ruthless
- Darkness trap/Strength drain aura and Buff beam/nature pylon are now in logic before nightmare/ruthless checks if any of those heroes are enabled
- Fixed an issue where checks were placed after the goal
- Fixed the “official map in a non-official manner” loading error
Version 0.7.1
Changelog:
- Fixed a bug where the four shard items would not unlock Crystalline Dimension
- Updated logic for nightmare/ruthless, preventing them from being expected early
Version 0.7.0
Changelog:
- Added Crystalline Dimension as a goal
- Options for either completing the four maps or getting four eternia shards items to unlock CD.
- Option to add additional 8 free DLC maps in logic.
- Added hero costumes as randomized unlocks or starting unlocks
- Forced English localization to fix startup failures on some systems.
- Fixed different bugs that sent you to the main menu during transitions
- Sorted yaml options into categories
Version 0.6.4
Changelog:
tl;dr:
- Added an unlocked-hero list to character selection
- Added starting difficulty selection for progressive difficulty
- Added six Progressive Defense Units items: +5 each, up to +30
- Updated YAML design and defaults
- Multiple bug fixes
- Multiple logic updates: hero/skill unlocks, survival, challenges, shopsanity
Details of logic update:
- Heroes are now required in logic before their own towers and abilities, including in multiworlds.
- Doubled later-area hero, tower and ability requirements, scaled to the selected roster.
- Added Progressive Survival Starting Wave unlocks for waves 5, 10, 15, 20 and 25; higher naturally earned starts remain available.
- Completing later Survival waves now awards earlier unchecked waves.
- Survival waves 1–10, 11–16 and 17–25 now require 4, 8 and 12 accessible campaign maps in logic.
- Challenges now require Hard difficulty unlocked in logic. This is to ensure you have good enough gear.
- Shopsanity now unlocks after completing 3, 5 and 7 different campaign maps on any difficulty. This is to prevent farming mana on deeper well.
Details of bug fixes:
- Fixed split-screen item-hover information tracking.
- Removed incorrect crystal-unlock messages when leveling up.
- Fixed Treasure Hunt wave numbering and completion checks.
- Fixed Survival starting-wave control visibility on higher difficulties.