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Version 0.7.5

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@Haywire32 Haywire32 released this 02 Oct 09:04
· 8 commits to main since this release
b83b6b7

Changelog:

  • Rebalanced campaign and challenge logic around each map’s difficulty
  • Added farming requirements so harder checks aren’t expected before suitable gear is available
  • Made later Survival waves require stronger preparation
  • Moved Palantir and Akatiti’s pre-boss checks earlier than their boss clears
  • Adjusted when progressive difficulty unlocks are required
  • Added 20 Defense Units to Zippy Terror to make it more reasonable
  • Fixed Shards progression potentially blocking access to necessary farming maps
  • Fixed a DeathLink client bug
  • The AP client is now called Dungeon Defenders instead of Text client