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Version 0.7.5
Changelog:
- Rebalanced campaign and challenge logic around each map’s difficulty
- Added farming requirements so harder checks aren’t expected before suitable gear is available
- Made later Survival waves require stronger preparation
- Moved Palantir and Akatiti’s pre-boss checks earlier than their boss clears
- Adjusted when progressive difficulty unlocks are required
- Added 20 Defense Units to Zippy Terror to make it more reasonable
- Fixed Shards progression potentially blocking access to necessary farming maps
- Fixed a DeathLink client bug
- The AP client is now called Dungeon Defenders instead of Text client