Version 0.0.2 Release
Pre-release
Pre-release
Only publishing the source + shaders now. Too much of a pain to separate everything and provide multiple versions without proper continuous builds setup.
Changes:
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Experimental tool to convert texture atlas to Texure2DArray. Includes experimental map shader that takes advantage of this asset. This opens up the possibility of using bilinear filtering on textures.
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Spyro 2 Experimental water shader. Basically the map shader but supports transparency and color multiplier with the alpha being the alpha of the material.
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Portal Shaders. Still need some simplfying and some unifying but they partially work. They really need to be cleaned up and lack the proper orthographic-ish projection done in Spyro at the moment.