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v1.0.0

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@github-actions github-actions released this 20 Aug 21:02
427d049

New

  • Season 10 - Full support for the new season: the incarnation tree and the ether tree with all their nodes and sprites, plus a season switch that carries your gear and skills over
  • Season 10 balance - The S10 patch notes are in: rebalanced skills across all 18 classes, item changes, the Gurag set bonus and the ether stat updates. Late patch-notes rounds included: Envenom's rework (18% on-kill proc, spell tag, new scaling), Sand Carver's Parasitical Sand, a wave of incarnation node nerfs (Faster Cast Rate, Wizard's Mastery, Magister's Intellect, Mirage, elemental Touch nodes, Spell Projectile Damage), Glacier Talons' deep-frozen damage, the Unholy Cards ether node - and Hercules Grip now dual-wields polearms and claws too. The whole incarnation tree (all 2134 nodes and every link) is verified against the developer's own tree data
  • Dual wielding - Put a second one-handed weapon in your offhand. Hercules Grip extends this to two-handed swords, maces and axes, Master of Wands to wands - and "when Dual Wielding" bonuses are counted
  • Stash - Items you equip are snapshotted per build, so you can swap between setups without rebuilding them. When you re-equip from the stash, you choose where it goes: weapon or offhand, ring 1 or 2, any of the four potion slots
  • Sub-skill trees - Every class now has its complete sub-skill trees, and the numbers on them feed your DPS
  • Effective HP - See how much damage of each type you can actually take, with a defense summary in the Resistances card explaining what protects you
  • Upgrade advisor - A Gear section that scans your slots, tells you where the biggest upgrades are hiding and jumps straight to the slot - empty slots included
  • Diminishing returns - Stat curves work like in the game: gold find, magic find, movement speed, attack speed, faster cast rate, deadly blow and skill haste all show their effective value next to the raw total
  • Interactive tutorial - A guided tour of the whole planner, from the tree to the loot filter. Opens once for new users and replays anytime from the ? button in the header
  • Build sharing on the web - Share any build to hsplanner.app with one click and open shared links right back in the desktop app
  • Unified share dialog - One Share window, three ways out: build code, Gist link or web link
  • Loot filter - Build loot filters exactly like in the game, with a few comforts on top. Import and export work with the game's format
  • Progression slider - Drag through your leveling path and watch the incarnation tree, ether tree and skills fill in at any point along the way
  • Rebuilt build library - Builds show a richer preview: season, main skills, ether count, mercenary and EHP at a glance
  • Item skill effects - 63 more item-granted skills carry real numbers instead of just a description. Permanent passives count automatically, temporary buffs are toggles under Config, and eight auras can be handed to your mercenary
  • Mana paid in life - Items that pay part of your mana costs in life now show the life cost per cast and count it in sustain
  • Built-in rainbow sockets - Tablet of Awakening sockets 2-4 are always rainbow, shown and calculated that way
  • Skill point steps - Shift-click adds or removes 5 skill points at once, Ctrl/Cmd+Shift fills or clears the skill - same as attributes, and right-click works too
  • UI scale - Pick your zoom (100-200%) in Settings > Display. High-resolution displays start at a comfortable size out of the box
  • Undo / redo - Step back through your last 50 changes with hotkeys

Improved

  • Minion damage - Sentries, summons and guardians now have real DPS: it multiplies by how many you field (a maxed Multitude shows its "Sentry count x17" right above the number), they swing at their own attack speed instead of your cast rate, and Config gets a base attack rate knob for each kind
  • Sentries are not summons - Sentry, Summon and Guardian are three different things and their stats no longer bleed into each other. Several sub-skills that silently did nothing because they sat on the wrong stat now work, and the panels tell your spawn rate apart from the entity's own attack rate
  • Ailments on swarm builds - Burning, bleeding and poison uptime now counts how often your build actually hits. One slow cast behaves as before, but a drone swarm keeps the ailment up - Gunner Drone with Burning Shot burns ~82% of the time instead of a misleading 4%
  • Multicast - Multicast re-casts spells; it no longer inflates sentries, summons or guardians, which are spawned, not cast
  • Tag bonuses - "+X to Sentry Skills", tag-scoped damage affixes and entity attack-speed / maximum-amount bonuses now reach every skill with the right tag, and a few affixes that never applied (like "+X to Explosion Skills") finally do. The skill details panel shows which items grant the extra ranks
  • Sub-skills that change tags - Transmutations that rewrite a skill's tags (Ancient Device turning Death from Above into a Sentry, Nanodrones making Gunner Drone explode) feed the calculations and show on the skill card - added tags highlighted, removed ones struck through
  • Sub-skill overlay - Redrawn in the skill tree's visual language: round node frames, gold rings on allocated nodes, a board tinted by the skill's damage type - and it scales to your window so nothing gets cut off
  • Incarnation node tags - S10 incarnation nodes list their skill tags (Melee, Projectile, Summon, ...) in the tooltip, matching the game exactly
  • Config tab - Two columns on wide windows instead of one long scroll, and panels that can't affect your build hide themselves. Enemy condition labels are tinted by element
  • Damage formula - Attacker math follows the game: deadly blow procs at 1.35x scaled by effectiveness, extra-damage modifiers combine into one multiplier, and skill attack damage multiplies on top of gear
  • DPS summary - Spell crit and true cast rate are part of the number
  • Suggest - Spends your whole point budget and keeps existing swaps on paid restarts
  • Net change & Compare - Damage rows report percentage change instead of a raw delta
  • Gear tooltips in shared builds - Forged mods, augments, socket stats, stars and custom affixes all render on the web
  • Changelog view - Color-coded sections so you can skim what's new
  • Augment icons - Angelic augments show their game sprite in the picker and on the slot
  • Item art - 120 more items show their in-game sprite in the picker, on gear slots and in the stash: most common bases, plus missing heroic, satanic and set pieces, rings and Hand of Midas
  • UI polish - Cleaner labels, consistent modal sizing, mechanic colors in the ether tree, a reworked gear tab, and a subtler rainbow socket badge
  • The extra charm slot is a toggle
  • Delete buttons need a short hold, so nothing vanishes by accident
  • Switching tabs is faster

Fixes

  • The Linux AppImage starts again on modern distros. No more white screen
  • Skill cards in Stats show the real skill level: item "+X to Skills" ranks count in the header, and mana cost scales with that rank like in the game (shared web builds too) instead of always showing the rank 1 cost
  • Shaman and Redneck passives now match the game: Earth's Grace, Spiritual Guide, Moonshine Madness, Durable Wear, Logger's Endurance and Chainsaw Mastery grant percent-based stats, Spontaneous Combustion uses the corrected formula, and five Redneck skills sit in their real tree columns
  • Glacier Talons now simply lowers its proc to 4% for S10 instead of showing the nerf as a second uncalculated mod
  • Cold items no longer mix up frozen and frostbite, and temporary buff skills no longer leak into passive stats
  • Long stat values no longer overlap or overflow in the left panel and skill details
  • The ether tree follows season changes
  • Missing resistances count as room to cap
  • The build library preview matches the main app's calculations
  • Two skills with the same name no longer collide in the main skill rows
  • The upgrade advisor skips the offhand when a two-handed weapon locks it
  • Shared builds show attribute names instead of raw keys
  • hsp:// links open reliably on macOS
  • Web sharing works from the desktop app again
  • Explosive Kunai scales with attack speed, as in the game
  • Builds save properly after changing class or when created without a name
  • Tree zoom and page scroll no longer fight over the mouse wheel
  • Suggest uses every point you give it
  • Fixed a crash on certain sub-skills and an EHP tooltip spilling off-screen
  • Dropdown menus near the bottom of the window open upward instead of off-screen
  • Two S10 incarnation nodes sat stacked on the same spot; positions now match the developer's corrected tree data, so pathing through that area works
  • S10 jewelry sockets and black holes lost their identity in the import: sockets are back as big nodes with the socket art and gems can be socketed again, black holes show their whirl-gate art at full size and warp pathing works
  • Gems, runes and jewels show their sprites again in the tree socket window (a stale asset path left every entry as a colored diamond)

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