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v1.0.4

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@github-actions github-actions released this 28 Aug 23:19
a892ab1

Features

  • Arch Linux package (.pkg.tar.zst) in releases
  • Skill hit model (data mined)
  • Six white ring bases (Bronze Ring, Iron Ring, Ring, Socket Ring, Primal Ring, Golden Ring)
  • Five white amulet bases (Amulet, Locket, Talisman, Carcanet, Necklace)
  • Item-granted skill ranks are rollable too (issue #136): "Stat Rolls" also lists every ranged "+[X-Y] to " bonus the item grants
  • The affix picker lists one entry per affix family instead of one per tier
  • Affix pools per item type (data mined)
  • Roll sliders in the gear slot editor (issue #136)
  • The gear slot configure panel is a single column of collapsible sections with an "Expand all / Collapse all" bar
  • Cleaner rows in the gear slot editor
  • Season 9 support removed
  • Dropdowns (class, season, sort, random skill / element pickers) now match the item picker lists
  • Items that roll "+X to Random Skill Element" (Phantom's Step, Captain's Anchor, Crow's Whisper, etc.) get an element picker in the gear slot, and the ranks land on the picked element's skills

Fixes

  • Unholy affixes leaked into the normal "Add Affix" list on every item
  • "+X to Random Skill Element" only worked when the base itself carried it (Phantom's Step). Rolled as an affix it did nothing: no stat key, no element picker in the gear slot, and the engine only rerouted the implicit
  • Runeword presets were missing on white caster weapons (wands, canes, staves, tomes, spellblades), which were all typed "Spell" and matched no runeword
  • Wooden Shield, Buckler, Aegis and Monarch had no socket data, so no shield runeword ever showed up on them
  • Lone Mystic runeword was an empty stub: no base types, no stats
  • Four affix families now count towards the build instead of sitting under "Not Yet Supported"
  • Rolled affixes get their own "Affixes" heading in item tooltips, so they no longer run together with the section above
  • Affix rows in the gear slot editor lead with the stat they grant and keep the roll name in brackets after it instead of showing only the name
  • Item tooltips dropped the text of any affix whose value is printed without brackets
  • Item tooltips showed the affix range instead of the value the roll actually landed on
  • Orb of Frost: casts once per its 1.75 s cooldown and speeds up with Skill Haste instead of Faster Cast Rate
  • Magic Skill Damage now means the five elements (fire, cold, lightning, poison, arcane): "+X to Magic Skill Damage" from items and the tree is a flat bonus to every elemental skill
  • Heroic and Satanic Set rarity colors were swapped everywhere: Heroic is green, Satanic Set is lime
  • Dragging an Unholy affix's roll slider silently swapped it for a different stat from the pool
  • Deleting an item's "+X to Random Skill Element" line in the text editor changed nothing: the engine kept applying the base range
  • Charm stars scale the skill ranks a charm grants (the engine now agrees)
  • Zero-pinned rolls showed as the range minimum in Stat Rolls and as "+0 to " lines in tooltips
  • Tooltips skipped star scaling on random-element implicits and on skill bonuses outside the granted-skill catalog
  • Attack-speed skills (Death from Above, Explosive Kunai) showed "0.00 throws/s" rate row
  • Rifle Gun bases never matched "when using a Gun" tree bonuses
  • The left stats panel showed only the elemental slice of an attack skill's hit damage
  • "Increased Total Spell Projectile Damage" tree lines parsed but moved no number
  • Negative Skill Duration below -100% no longer flips hit-model DPS negative
  • Affix pools go through the season patch layer like every other collection
  • Removed from Wraith Forged Cleaver increased critical strike chance stat (@ChandlerFerry #142)

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