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The gear slot configure panel is a single column of collapsible sections with an "Expand all / Collapse all" bar
Cleaner rows in the gear slot editor
Season 9 support removed
Dropdowns (class, season, sort, random skill / element pickers) now match the item picker lists
Items that roll "+X to Random Skill Element" (Phantom's Step, Captain's Anchor, Crow's Whisper, etc.) get an element picker in the gear slot, and the ranks land on the picked element's skills
Fixes
Unholy affixes leaked into the normal "Add Affix" list on every item
"+X to Random Skill Element" only worked when the base itself carried it (Phantom's Step). Rolled as an affix it did nothing: no stat key, no element picker in the gear slot, and the engine only rerouted the implicit
Runeword presets were missing on white caster weapons (wands, canes, staves, tomes, spellblades), which were all typed "Spell" and matched no runeword
Wooden Shield, Buckler, Aegis and Monarch had no socket data, so no shield runeword ever showed up on them
Lone Mystic runeword was an empty stub: no base types, no stats
Four affix families now count towards the build instead of sitting under "Not Yet Supported"
Rolled affixes get their own "Affixes" heading in item tooltips, so they no longer run together with the section above
Affix rows in the gear slot editor lead with the stat they grant and keep the roll name in brackets after it instead of showing only the name
Item tooltips dropped the text of any affix whose value is printed without brackets
Item tooltips showed the affix range instead of the value the roll actually landed on
Orb of Frost: casts once per its 1.75 s cooldown and speeds up with Skill Haste instead of Faster Cast Rate
Magic Skill Damage now means the five elements (fire, cold, lightning, poison, arcane): "+X to Magic Skill Damage" from items and the tree is a flat bonus to every elemental skill
Heroic and Satanic Set rarity colors were swapped everywhere: Heroic is green, Satanic Set is lime
Dragging an Unholy affix's roll slider silently swapped it for a different stat from the pool
Deleting an item's "+X to Random Skill Element" line in the text editor changed nothing: the engine kept applying the base range
Charm stars scale the skill ranks a charm grants (the engine now agrees)
Zero-pinned rolls showed as the range minimum in Stat Rolls and as "+0 to " lines in tooltips
Tooltips skipped star scaling on random-element implicits and on skill bonuses outside the granted-skill catalog