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Modlist
IceCubeSoda edited this page Sep 1, 2026
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This page contains the complete lists of carefully selected mods that power Lumina across different versions and mod loaders. The pack balances aggressive engine optimization with maximum vanilla compatibility.
📦 Fabric / Quilt (1.21.1 - Latest)
| Mod Name | Description |
|---|---|
| Sodium | Replaces the rendering engine to significantly boost frame rates and eliminate micro-stutters. |
| Lithium | Optimizes general physics, AI behavior, chunk loading, and block ticking while keeping vanilla mechanics intact. |
| FerriteCore | Reduces RAM usage by optimizing how block states and models are stored in memory. |
| ModernFix | Improves launch times, reduces memory footprint, and fixes various engine memory leaks. |
| ImmediatelyFast | Accelerates immediate-mode rendering for entities, text, HUD elements, and GUI particles. |
| Concurrent Chunk Management Engine (C2ME) | A thread-safe chunk management engine that speeds up world generation and chunk loading across multiple CPU cores. |
| EntityCulling | Uses async raytracing to stop rendering entities that are hidden behind walls or out of view. |
| More Culling | Introduces aggressive face and depth culling algorithms to lower rendering overhead in dense biomes. |
| Better Block Entities (BBE) | Replaces slow tile-entity rendering with hybrid meshing for chests, signs, and interactive blocks. |
| Structure Layout Optimizer | Speeds up world generation layout math and improves structural memory layouts. |
| ScalableLux | Replaces the default lighting engine to improve both server and client-side light calculations. |
| BadOptimizations | Applies micro-optimizations to engine components like tooltips, skies, and model caching. |
| Smart Particles | Frustum culls off-screen particles to prevent rendering overhead from hidden particle effects. |
| Async Particles | Thread-pools particle physics calculations off the main game thread. |
| Async Logger | Offloads disk I/O log flushes to background worker threads to eliminate I/O stuttering. |
| Fast Noise | Speeds up terrain noise calculations using SIMD vector math replacements. |
| Ixeris | Replaces standard vector math routines to boost engine calculation throughput. |
| Mod Name | Description |
|---|---|
| Fabric API | The foundational core library required for the Fabric modding ecosystem. |
| Cloth Config v26.2 | Configuration screen API utilized by multiple optimization mods. |
| Resourcefulconfig | Configuration framework required by select optimization utilities within the pack. |
📦 Forge (1.12.2)
| Mod Name | Description |
|---|---|
| BetterFps (1.4.8) | Changes how Minecraft calculates sine and cosine values to improve performance. |
| EntityCulling | Skips rendering entities and tile entities that are not visible to the player. |
| Particle Culling | Stops rendering particles that are behind blocks or out of your field of view. |
| Patcher | Provides hundreds of performance improvements, bug fixes, and quality-of-life tweaks. |
| Phosphor Lighting Engine | Optimizes the game's lighting engine to cut down on chunk loading times and lighting lag. |
| Relictium | A performance-focused mod designed to clear out background garbage and optimize frame delivery. |
| VintageFix | Optimizes model loading and memory consumption, heavily reducing RAM requirements on legacy versions. |
| Redirectionor (1.9) | Optimizes collection types and operations within the game code for improved CPU performance. |
| Mod Name | Description |
|---|---|
| MixinBooter | A library tool to allow early-stage mixins to load correctly on Forge. |
| MixinBootstrap | Enables Mixin support for older Forge versions, required by modern optimization backports. |
📦 Forge (1.8.9 / 1.8)
| Mod Name | Description |
|---|---|
| BetterFps (1.2.0) | Tweaks the internal math algorithms of the game to provide a smoother frame rate. |
| EntityCulling | Fast raytracing optimization that stops the engine from processing hidden entities. |
| FoamFix | Severely cuts down on RAM usage by optimizing underlying Java data layouts. |
| Patcher | Adds vast performance enhancements, fixes deep engine bugs, and improves input response times. |
| Phosphor Lighting Engine | Overhauls the classic lighting engine calculations to drastically minimize stuttering. |
| Redirectionor (1.9) | Targets internal game logic paths to reduce CPU strain on older versions. |
| Mod Name | Description |
|---|---|
| LibNinePatch | Core rendering utility library required for certain legacy UI and engine optimizations. |
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