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ValheimPlus 1.3.1 (Iceskull Temporary) – Camera shake fix

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@github-actions github-actions released this 25 Oct 16:34

Fixes camera-shake suppression and aligns the plugin, GitHub release and Thunderstore package at 1.3.1.

Changes

  • [Player] disableCameraShake now suppresses camera shake from all sources through the shared camera update, including the first-person camera paths. Active shake is cleared while the option is enabled. Disabling the option restores the native update without overwriting the player's shake strength or resetting the shake timer.
  • The menu, console and BepInEx metadata identify the fork as Iceskull Temporary. The menu displays ValheimPlus 1.3.1 (Iceskull Temporary), and BepInEx loads Valheim Plus (Iceskull Temporary) 1.3.1.
  • Existing ValheimPlus configuration files and settings are retained. The plugin keeps its existing identity and ValheimPlus.dll filename. Oat processing and protected stacks, Moulds, Moose, Gathering, expanded storage and the integrated upstream features remain available.

Downloads

  • Thunderstore / r2modman: Iceskull-ValheimPlus_Temporary-1.3.1.zip, updating the existing package.
  • Existing BepInEx installation: ValheimPlus-1.3.1.zip or ValheimPlus.dll.
  • Bundled installation: choose the matching Windows/Unix client/server archive. These include BepInEx's own configuration file and preserve the existing ValheimPlus configuration.

Update both the server and all clients to 1.3.1.

Validation

The exact packaged Release DLL passed 2850 assertions on a local Valheim 1.0.20 dedicated server, including the existing feature suite, native camera-shake behavior, plugin metadata and generated menu text. The separate map-pin suite previously passed 78 assertions with stubbed game/network APIs; its implementation and tests are unchanged and were not rerun for this release.

Source commit: a658c65e2bb4135e30daa1cc8ebd2b7fb1078db5. The build manifest records the DLL checksum, all eleven runtime test-source checksums and both test-log checksums.