Releases: IncidiousJacob/Smashipelago
Release list
Version 0.1.0
Changelog:
- Added checks to Board the Platforms, and Race to the Finish
- Added Classic Mode Opponent Randomization
- Fixed a generation issue regarding traps being set to 0 in the yaml options
- various performance and bug fixes
Version 0.0.3
Changelog:
- Added Progressive Max Stocks, You Start unable to use more than one Starting stock until you receive the progressive max stock item
- Added Progressive difficulty, Similar to max stock you can only choose Very Easy to start, how many progressive difficulties are in the pool is dependent on yaml settings
- Added checks for each difficulty level, the max difficulty of checks is also a yaml option
- Added a max difficulty goal condition requiring you to beat classic mode at least once on the corresponding difficulty level as the yaml setting
- Increased how many classic mod clears can be required to goal max is 1 per character per difficulty level (I.E. if max difficulty checks is easy, 12 characters X 2 Difficulties = 24 Max clears possible so 25 will cause gen to fail with clear instructions as to why)
- Added a command to see which characters are currently unlocked in the client, also added text on the bottom left of the screen saying "locked" when you hover your token over a locked chracter
- Added a command to toggle Deathlink on/off to the client, yaml option must be on or you can't turn it on later
version 0.0.4
-Added Energylink use /energylink in the bizhawk client to see all related commands
-Added Damagelink
-Added the ability to choose what character/difficulty checks are in the pool
-Added a yaml option to choose your starting max stocks
-Fixed an issue causing the game to think all fights took place on very easy regardless of chosen difficulty
-Added a command to display your goal progress use /goal in the bizhawk client
Version 0.0.1
Checks are:
each classic mode fight won (bonus stages are not ready yet, please disable the yaml option)
Items are:
Character Unlocks
Goal is:
Complete Classic mode with X amount of characters
X = the option set in the yaml
Version 0.0.2
Changelog:
-Fixed the patches thanks PixelShake92 for the help on this
-added checks for break the target (kinda buggy)
-added deathlink losing all your stocks in classic mode sends a deathlink, recieving on removes one stock
Known bugs:
Break the target and board the platform behave strangely with character locks