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Releases: IncidiousJacob/Smashipelago

Version 0.1.0

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@IncidiousJacob IncidiousJacob released this 02 Jun 20:37
a25a0ac

Changelog:

  • Added checks to Board the Platforms, and Race to the Finish
  • Added Classic Mode Opponent Randomization
  • Fixed a generation issue regarding traps being set to 0 in the yaml options
  • various performance and bug fixes

Version 0.0.3

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@IncidiousJacob IncidiousJacob released this 31 May 02:44
9e96263

Changelog:

  • Added Progressive Max Stocks, You Start unable to use more than one Starting stock until you receive the progressive max stock item
  • Added Progressive difficulty, Similar to max stock you can only choose Very Easy to start, how many progressive difficulties are in the pool is dependent on yaml settings
  • Added checks for each difficulty level, the max difficulty of checks is also a yaml option
  • Added a max difficulty goal condition requiring you to beat classic mode at least once on the corresponding difficulty level as the yaml setting
  • Increased how many classic mod clears can be required to goal max is 1 per character per difficulty level (I.E. if max difficulty checks is easy, 12 characters X 2 Difficulties = 24 Max clears possible so 25 will cause gen to fail with clear instructions as to why)
  • Added a command to see which characters are currently unlocked in the client, also added text on the bottom left of the screen saying "locked" when you hover your token over a locked chracter
  • Added a command to toggle Deathlink on/off to the client, yaml option must be on or you can't turn it on later

Version 0.0.1

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@IncidiousJacob IncidiousJacob released this 30 May 04:54
27d5006

Checks are:
each classic mode fight won (bonus stages are not ready yet, please disable the yaml option)

Items are:
Character Unlocks

Goal is:
Complete Classic mode with X amount of characters
X = the option set in the yaml